Similar to DirectX 10, DirectX 11 will be available only on Windows Vista and future versions of Microsoft’s operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used “for more than just 3D graphics,” allowing developers to utilize video cards as parallel processors.
DirectX 11 will support tessellation, a feature which can potentially assist developers in making models appear smoother when seen up close. Multi-threaded resource handling is also incorporated, making it easier for games to utilize multi-core processors in a user’s machine.
– DirectX 11 preliminary details emerges in Gamefest
– Microsoft: DirectX 11 To Use GPU For Parallel Processing
As I said it in FurMark’s changelog, there is an issue under Vista with ForceWare drivers.
From this topic @ driverheaven.net, the problem seems to come from Aero-Glass and the workaround is to disable Aero-Glass for FurMark:
– right-click FurMark icon
– select tabulator “compatibility”
– tick the checkbox as seen in screenshot (whatever it’s called in your language)
– this disables “aero-glass” only for FurMark
There has been a firestorm of discussions on the topic of “Is Direct3D 10 on Windows XP Possible?” This article will attempt to provide an answer to this hot topic. The answer has already been provided by Microsoft’s officials on several occasions but regardless of the manner in which DirectX 10 functions in Vista, would the functionality provided in Direct3D 10 be possible to implement? The official answer is a resounding no for the entire DirectX API, but what about Direct3D 10 which would be the only API of interest here?
Read the full article HERE