MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review
GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
Review
FurMark, GPU stress test
FurMark 1.14.1
 
GPU Caps Viewer
GPU Caps Viewer 1.21.1
 

Posts Tagged ‘virtual machine’


VirtualBox 4.0.2 Released (78 OpenGL Extensions)

3 comments - What do you think?  Posted by JeGX - 2011/01/19 at 10:31

Categories: OpenGL, Softwares   Tags: , , , ,

VirtualBox 4.0.2 + GeeXLab
VirtualBox 4.0.2 + GeeXLab


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VirtualBox 3.2.10 Released

1 comment - What do you think?  Posted by JeGX - 2010/10/12 at 11:25

Categories: Softwares   Tags: , , ,

VirtualBox 3.2.10, GeeXLab and GPU Caps Viewer
GeeXLab 0.2.6 and GPU Caps Viewer 1.9.2 running in VirtualBox 3.2.10
(host: Win7 64-bit and guest: WinXP 32-bit).


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VirtualBox 3.2.8 Available

8 comments - What do you think?  Posted by JeGX - 2010/08/06 at 19:39

Categories: Softwares   Tags: , , ,

VirtualBox 3.2.8
VirtualBox running MSI Kombustor and GPU Caps Viewer


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VirtualBox 3.2.6 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/06/28 at 13:53

Categories: Softwares   Tags: , ,

VirtualBox 3.2.6 and MSI Kombustor
Win7 64-bit host with a WinXP 32-bit guest


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VirtualBox 3.2.0 Available with OpenGL 2.1 Support

Be the first to comment - What do you think?  Posted by JeGX - 2010/05/20 at 11:07

Categories: Softwares   Tags: , ,

VirtualBox 3.2.0

VirtualBox 3.2.0
VirtualBox 3.2.0 and GPU Caps Viewer and GPU-Shark


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VirtualBox 3.1.6 Available with OpenGL Bugfixes

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/26 at 19:24

Categories: Softwares   Tags: , ,

VirtualBox 3.1.6 and GPU Caps Viewer
VirtualBox 3.1.6 running GPU Caps Viewer 1.8.6


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[TEST] VirtualBox 3.1.4 OpenGL Quick Test

5 comments - What do you think?  Posted by JeGX - 2010/03/08 at 13:21

Categories: OpenGL, Test   Tags: , , , , ,

VirtualBox 3.1.4 - GPU Caps Viewer 1.8.4 test
VirtualBox 3.1.4 – GPU Caps Viewer 1.8.4 test

VirtualBox 3.1.4 - FurMark 1.8.0 test
VirtualBox 3.1.4 – FurMark 1.8.0 test


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VirtualBox 3.0 Beta 2 Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/06/25 at 14:20

Categories: Industry News, Softwares   Tags: , , , ,

VirtualBox 3.0


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Quick Test: VirtualBox 3.0 and OpenGL 2.0

8 comments - What do you think?  Posted by JeGX - 2009/06/21 at 12:53

Categories: Articles, OpenGL, Softwares, Test   Tags: , , , , , ,

VirtualBox 3.0 - Test / Review


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Run Windows On Your Mac With Parallels Desktop 4.0

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/12 at 12:46

Categories: Softwares   Tags: , , , , ,

Parallels Desktop 4


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Parallels 4 Will Support DirectX 9 and OpenGL 2.0

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/22 at 10:54

Categories: Utilities   Tags: , , , , , ,

The upcoming version of Parallels Desktop, the virtual machine for MacOS, will add the support of DirectX 9 and OpenGL 2.0. Parallels allows to run Windows on a Mac.

More information on Parallels: www.parallels.com.


[source]


OpenGL Hardware 3D Acceleration for Virtual Machines

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/07 at 09:05

Categories: OpenGL   Tags: , , ,

OpenGL apps running inside a Virtual Machine (VM) can use VMGL to take advantage of graphics hardware acceleration. VMGL can be used on VMware guests, Xen HVM domains (depending on hardware virtualization extensions) and Xen paravirtual domains, using XVnc or the virtual framebuffer. Although not tested, VMGL should work for qemu, KVM, etc. VMGL is available for X11-based guest OS’s: Linux, FreeBSD and OpenSolaris. Finally, VMGL is GPU-independent: we support ATI, Nvidia and Intel GPUs.

Roughly speaking, OpenGL up to version 1.5 is supported with the following exceptions:

  • OpenGL 1.2 imaging functions related to histogram, min/max, convolution and colortables (like you really needed them…)
  • Display lists aren’t fully conformant: GL_COMPILE_AND_EXECUTE mode may not work reliably, specifically if there is a glGet* call between glNewList and glEndList which gets state that was set by a previous command compiled/executed inside the display list.

More information HERE.