Posts Tagged ‘virtual machine’

[TEST] VirtualBox 3.1.4 OpenGL Quick Test

VirtualBox 3.1.4 - GPU Caps Viewer 1.8.4 test
VirtualBox 3.1.4 – GPU Caps Viewer 1.8.4 test

VirtualBox 3.1.4 - FurMark 1.8.0 test
VirtualBox 3.1.4 – FurMark 1.8.0 test


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5 comments - What do you think?  Posted by JeGX - March 8, 2010 at 1:21 pm

Categories: OpenGL, Test   Tags: , , , , ,

VirtualBox 3.0 Beta 2 Available

VirtualBox 3.0


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Be the first to comment - What do you think?  Posted by JeGX - June 25, 2009 at 2:20 pm

Categories: Industry News, Softwares   Tags: , , , ,

Quick Test: VirtualBox 3.0 and OpenGL 2.0

VirtualBox 3.0 - Test / Review


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7 comments - What do you think?  Posted by JeGX - June 21, 2009 at 12:53 pm

Categories: Articles, OpenGL, Softwares, Test   Tags: , , , , , ,

Run Windows On Your Mac With Parallels Desktop 4.0

Parallels Desktop 4


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Be the first to comment - What do you think?  Posted by JeGX - November 12, 2008 at 12:46 pm

Categories: Softwares   Tags: , , , , ,

Parallels 4 Will Support DirectX 9 and OpenGL 2.0

The upcoming version of Parallels Desktop, the virtual machine for MacOS, will add the support of DirectX 9 and OpenGL 2.0. Parallels allows to run Windows on a Mac.

More information on Parallels: www.parallels.com.


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Be the first to comment - What do you think?  Posted by JeGX - September 22, 2008 at 10:54 am

Categories: Utilities   Tags: , , , , , ,

OpenGL Hardware 3D Acceleration for Virtual Machines

OpenGL apps running inside a Virtual Machine (VM) can use VMGL to take advantage of graphics hardware acceleration. VMGL can be used on VMware guests, Xen HVM domains (depending on hardware virtualization extensions) and Xen paravirtual domains, using XVnc or the virtual framebuffer. Although not tested, VMGL should work for qemu, KVM, etc. VMGL is available for X11-based guest OS’s: Linux, FreeBSD and OpenSolaris. Finally, VMGL is GPU-independent: we support ATI, Nvidia and Intel GPUs.

Roughly speaking, OpenGL up to version 1.5 is supported with the following exceptions:

  • OpenGL 1.2 imaging functions related to histogram, min/max, convolution and colortables (like you really needed them…)
  • Display lists aren’t fully conformant: GL_COMPILE_AND_EXECUTE mode may not work reliably, specifically if there is a glGet* call between glNewList and glEndList which gets state that was set by a previous command compiled/executed inside the display list.

More information HERE.

Be the first to comment - What do you think?  Posted by JeGX - July 7, 2008 at 9:05 am

Categories: OpenGL   Tags: , , ,