The new release of FRAPS is out. For those that live in a cavern, FRAPS is a Windows application that makes it possible to benchmark and screen-capture (image or video) Direct3D or OpenGL applications. FRAPS is used in many graphics cards reviews.
Fraps 2.9.6 is available here: Fraps DOWNLOAD.
– Fixed games such as Stalker not being detected in 2.9.5
– Fixed video capture corruption in FSX on multi monitor setups
– Fixed codec crashes in large projects
– Fixed Fraps not starting with Windows when running on battery power
– Fixed Fraps closing when switching to battery power
– Fixed OpenGL video capture not recording correct viewport in some applications
– Fixed sound sync when recording started while rendering paused
NVIDIA has released two SIGGRAPH 2008 presentations about CUDA. The first one talks about image processing and video algorithms with CUDA and shows some CUDA applications such as image filtering (sobel filter with code sample). This presentation talks also about NVCUVID, the video extension for CUDA. NVCUVID is similar to DXVA API, but is platform OS independent.
The second presentation is more general about CUDA programming and shows how to create high performance code to run on the millions of CUDA-capable GPUs already in use.
Hardware Secrets has published an article about the SPDIF connector available on some GeForce. Here is this connector (the smallest one) on my GeForce GTX 280:
SPDIF is a standard used to transmit digital audio. The purpose of this small connector is very simple: it is used to allow digital audio to be routed to the HDMI output. All video cards have one or two DVI connectors, and any DVI connector can be converted into an HDMI connector by the use of a simple adaptor. The problem is that the DVI connector does not transmit audio signals, only video, while HDMI can transmit both audio and video.
Read the full article here: How to Use The SPDIF Connector Available on GeForce Video Cards.