Mirror’s Edge PhysX Effects Comparison
Categories: NVIDIA PhysX, Video Games Tags: Mirror's Edge, NVIDIA, physx, video game
Virtual Tour of Call of Duty World at War With Panoramic Screenshots
Categories: Video Games Tags: call of duty, panoramic, screenshot, video game, virtual tour

Read more…
Mirror’s Edge: Upcoming Video Game With PhysX Effects
Categories: Video Games Tags: gpu, Mirror's Edge, physx, video game
Read more…
Call Of Duty World at War: Graphics Cards Performance Test
Categories: Graphics Cards, Video Games Tags: benchmark, call of duty 5, geforce 9800 gx2, graphics card, performance, radeon hd 4870 x2, vga, video card, video game

Read more…
DirectX Redistributable 9.0c November 2008
Categories: 3D, Microsoft DirectX Tags: directx, directx 9, redistribuable, video game

Read more…
X3: Terran Conflict Rolling Direct3D 9 Benchmark
Categories: Benchmarks Tags: benchmark, Microsoft DirectX, video game, X3 Terran Conflict Rolling

Read more…
Far Cry 2 Graphics Card Performance Test
Categories: Graphics Cards, Video Games Tags: far cry 2, geforce 9800 gx2, geforce gtx 260, geforce gtx 280, graphics card, performance test, radeon hd 4870 x2, video game

Read more…
Far Cry 2 Does Not Need a High-End PC
Categories: Graphics Cards, Video Games Tags: far cry 2, geforce 9800 gtx, geforce gtx 260, gpu benchmark, radeon hd 4850, radeon hd 4870 x2, video game

Read more…
Natural Selection 2 3D Engine Video
Categories: 3D Engines Tags: 3d engine, Natural Selection 2, ns2, video game
[via]
Video Game: Technical “Making Of” Metal Gear Solid 4
Categories: Video Games Tags: 3d artist, making of, Metal Gear Solid 4, mgs4, programmer, video game
Here is a detailed article about the making of the video game Metal Gear Solid 4. It talks about the work of technical 3D artists as well as the work and the role of programmers.
In the development of MGS4, about 100 staff members were involved in the 3D content production. Extra personnel were added during busy periods, and by the final phase of development over 180 people were working on the project. By the end there were as many 40 programmers working on MGS4, including the work required for online compatibility.


Most of the programmers in MGS4 performed programming work related to game processing, while at the same time developing in-house tools to support production. They developed a wide variety of tools to make work easier for the designers. These tools include the previously mentioned lighting editor, a preview environment with the same quality as the console, and their own particle engine and particle editor. Kunio Takabe explained that turning the environments, expressions and request items that the designers ask for into reality is an important role for the programmers. This means that good communication and mutual understanding is very important.
Effects used in the game, such as depth of field, dust clouds, snow and camera blur, were also developed by the programmers
Read the complete article here: METAL GEAR SOLID 4 : Guns of the Patriots – Making Of
CITIES XL: How to Create Models and Structures
Categories: Video Games Tags: 3d model, cities xl, tutorial, video game
Here is an instructive post for all 3d artists or graphics modeling hobbyists that shows the steps to create a model of house for the game CITIES XL.
Read the tutorial here: Isabella’s House


John Carmack Interview About Quake Live
Categories: Video Games Tags: carmack, Interviews, pc gaming, quake live, video game
ComputerAndVideoGames.com has published an interview of John Carmack about Quake Live. Quake Live is the online version of Quake 3 Arena and allows to quickly set up and play Quake 3 without the pain of downloading Q3A and the latest patches, connecting to servers and find other gamers.
Read the complete interview here: On how Quake Live brings brawling to our browsers

Q: So is Quake Live the next step for PC gaming?
A: I don’t think this is the future of PC gaming, though it’s certainly an aspect of it. PC developers need to start considering the PC as a unique platform rather than a gaming machine that happens to be in your den rather than your living room.
The traditional big-budget, media-rich, single-player type games like we used to make at id Software through to Doom 3, all that really has to be done cross-platform on the consoles now, to basically cover the development expenses for something like that. But the PC still has huge success stories, with things like The Sims 2 and World of Warcraft, which have been bigger successes than any console game has ever been, or possibly ever could be in the near future. At the end of the day, you have to look at the PC as a platform with its own strengths and weaknesses.
Elemental Engine II
Categories: 3D Engines, Game Development, SDK Tags: 3d engine, directx, Elemental Engine 2, game development, game engine, lua, physx, Programming, video game

Read more…
Shattered Horizon Video: Moon is really shattered!
Categories: Video Games Tags: furturemark, moon, shattered, Shattered Horizon, video game













