Categories: Catalyst, Game Development, OpenGL Tags: catalyst 8.10, displacement mapping, game development, gamedev, gpu caps viewer, graphics driver, opengl, Programming, radeon, vertex texture fetching
Great news! At last, ATI has fixed the displacement mapping bug. Now you can do vertex texture fetching in your vertex shaders with a Radeon! And GPU Caps Viewer is happy:
More information about vertex displacement mapping here: Vertex Displacement Mapping in GLSL Now Available on Radeon!.
You can grab the Catalyst 8.10 BETA from here: Catalyst 8.10 BETA.
I wonder if ATI will write this bugfix in the release notes… Anyway guys, this new release of Catalyst seems to be a great version…