FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘vertex texture fetching’


ATI Catalyst 8.10 Fixes the Displacement Mapping Bug in OpenGL

10 comments - What do you think?  Posted by JeGX - 2008/09/30 at 16:43

Categories: Catalyst, Game Development, OpenGL   Tags: , , , , , , , , ,

Great news! At last, ATI has fixed the displacement mapping bug. Now you can do vertex texture fetching in your vertex shaders with a Radeon! And GPU Caps Viewer is happy:

More information about vertex displacement mapping here: Vertex Displacement Mapping in GLSL Now Available on Radeon!.

You can grab the Catalyst 8.10 BETA from here: Catalyst 8.10 BETA.

I wonder if ATI will write this bugfix in the release notes… Anyway guys, this new release of Catalyst seems to be a great version…