FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘unreal 3’


NVIDIA’s PhysX: Performance and Status Report

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/29 at 09:54

Categories: Graphics Cards, NVIDIA PhysX   Tags: , , ,

PhysX is getting a lot of attention right now, but the reasons vary wildly. Since we, at Techgage, haven’t taken a look at the technology in a while, this article’s goal is to see where things stand. We’ll also be taking an in-depth look at GPU PhysX performance, using both 3DMark Vantage and UT III.

Read the complete article HERE.