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Particle Billboarding with the Geometry Shader (GLSL)
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Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
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Posts Tagged ‘unigine’


OpenGL Benchmarking On Linux Reaches New Heights

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/04 at 09:55

Categories: 3D Engines, Benchmarks, Linux   Tags: , , , , , ,

The Phoronix Test Suite is the most comprehensive testing and benchmarking platform available for Linux. Phoronix Test Suite is always looking for new and more demanding OpenGL benchmarks and 2 new benchmarks have been added to the Test Suite: Lightsmark (OpenGL lighting benchmark – built around the Lightsprint SDK) and Unigine (real-time engine that focuses upon photorealistic 3D capabilities for both gaming and virtual reality systems).

Read the complete news here: OpenGL Benchmarking On Linux.


This news allows me to start a new category at Geeks3D: Linux.

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