Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘unigine heaven 2.0’


GeForce GTX 480 Unigine Heaven 2.0 Score

6 comments - What do you think?  Posted by JeGX - 2010/03/26 at 22:51

Categories: Benchmarks, Graphics Cards   Tags: , , ,

GeForce GTX 480 Unigine Heaven 2.0 Score


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[TEST] Unigine Heaven 2.0 Direct3D 11 Scores

14 comments - What do you think?  Posted by JeGX - 2010/03/24 at 12:52

Categories: Benchmarks, Microsoft DirectX, Test   Tags: , , , , ,

Unigine Heaven 2.0 - Tessellation ON
Tessellation ON

Unigine Heaven 2.0 - Tessellation OFF
Tessellation OFF


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Unigine Heaven 2.0 Benchmark Available With More Tessellation!

6 comments - What do you think?  Posted by JeGX - at 10:24

Categories: Benchmarks, Microsoft DirectX, OpenGL, tech demo   Tags: , , , , , ,

Unigine Heaven 2.0


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