Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘tweak’


RivaTuner 2.11

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/18 at 09:27

Categories: GPU Tools, Overclocking   Tags: , , , , ,

A new version of RivaTuner hits the street. Rivatuner is one the leading tweak utility available for NVIDIA GeForce and ATI Radeon based videocards.

Main updates of this new version:
- Updated databases for Detonator and ForceWare drivers. Added database for ForceWare 177.98.
- Added experimental AMD RV710 and RV730 graphics processors families support.

Download: RivaTuner 2.11


[source]


ATI Optimizes Catalyst 8.8 to be FurMark-Proof!

15 comments - What do you think?  Posted by JeGX - 2008/08/26 at 10:32

Categories: Catalyst, FurMark, Graphics Cards   Tags: , , , , , , ,


Here is an incredible news to start the day: Expreview has found that ATI’s Catalyst 8.8 have been optimized to detect FurMark and downclock the frequencies of a Radeon HD 4850/4870 to avoid to burn the GPU.

So if you have a Radeon HD 4850 or Radeon HD 4870, just rename FurMark.exe in something.exe and you will see the difference!

Expreview has done the test with Quake Wars: Emeny Territory and has renamed etqw.exe to FurMark.exe and saw performance drop from 141.3FPS to 93.7FPS!

I have not a Radeon HD 4000 series but I think that I’m going to buy a Radeon HD 4850 today!

It’s a pain to develop a benchmark to make it running properly on most graphics hardwares and now I have to include in FurMark a Catalyst anit-cheat???? Thanks AMD/ATI….

Why AMD doesn’t contact me directly to find out the problem???

Update