“la la la, a cross-platform image library utilizing a
simple syntax to load, save, convert, manipulate, filter and display
a variety of images with ease, la la la”
||As I promised in this post here is a tutorial about DevIL. This tutorial shows one way to load an image file and use it as a texture in OpenGL. We’ll use DevIL 1.7.5.|
Here is an instructive post for all 3d artists or graphics modeling hobbyists that shows the steps to create a model of house for the game CITIES XL.
Read the tutorial here: Isabella’s House
Three new chapters from the High Quality Rendering section of GPU Gems 2 are now available online:
CGIndia has published a tutorial for 3ds Max Users. The tutorials is created by CG Jan Jinda who shows us how the making of “Italian Creek” using 3D Studio MAX + finalRender.