ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
Review
MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review
MSI Radeon R9 290X Gaming 4G Review
MSI R9 290X Gaming 4G
Review
FurMark, GPU stress test
FurMark 1.15.1
 
How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
by a Quaternion in GLSL

Posts Tagged ‘tutorial’


Building Worlds With Distance Functions in GLSL (Raymarching)

4 comments - What do you think?  Posted by JeGX - 2013/05/24 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , ,

Building Worlds With Distance Functions in GLSL, GLSL Hacker

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OpenGL Interpolation Qualifiers (GLSL)

5 comments - What do you think?  Posted by JeGX - 2013/05/14 at 17:39

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , ,

GLSL Hacker - OpenGL interpolation qualifiers


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Know Your OpenGL Tessellation Spacing Modes

1 comment - What do you think?  Posted by JeGX - 2013/01/28 at 17:36

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,

GLSL Hacker, OpenGL 4 tessellation spacing modes

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OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments

12 comments - What do you think?  Posted by JeGX - 2012/03/09 at 17:26

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , , ,

OpenGL 4.2 Atomic Counter Demo, GeeXLab

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Programming: Simple X11 Code Sample for Linux and Mac OS X

7 comments - What do you think?  Posted by JeGX - 2012/01/02 at 16:41

Categories: Linux, Programming, Tutorial   Tags: , , , , , , , , , ,

X Window System, Mac OS X

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Linux Programming: GDB Debugger for the Impatient (Tutorial)!

2 comments - What do you think?  Posted by JeGX - 2011/12/13 at 17:54

Categories: Linux, Programming, Tutorial   Tags: , , , , ,

Linux programming, GDB debugger

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Simple Introduction to Geometry Shaders in GLSL (Part 2)

5 comments - What do you think?  Posted by JeGX - 2011/11/17 at 17:58

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , ,

Firenze...

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How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)

1 comment - What do you think?  Posted by JeGX - 2011/11/15 at 07:59

Categories: OpenGL, Programming, Tutorial   Tags: , , , , , , , , , , ,

GLSL, vertex shader, position

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Simple Introduction to Geometry Shaders in GLSL (Part 1)

4 comments - What do you think?  Posted by JeGX - 2011/11/11 at 21:34

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , ,

Grass


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OpenGL 3.3 Sampler Objects: Control your Texture Units (Tutorial)

4 comments - What do you think?  Posted by JeGX - 2011/09/08 at 17:54

Categories: MSI Kombustor, OpenGL, Programming, Tutorial   Tags: , , , , , , , ,

Screenshot from MSI Kombustor
Sampler objects used in MSI Kombustor

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EVGA GeForce GTX 580 Superclocked GPU Overclocking Session

12 comments - What do you think?  Posted by JeGX - 2011/02/15 at 15:58

Categories: EVGA OC Scanner, FurMark, Graphics Cards, Overclocking, Tutorial   Tags: , , , , , , , , , ,

EVGA GeForce GTX 580 Superclocked GPU Overclocking Session


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[Tested] ASUS GTX 560 Ti DirectCU II GPU Overclocking Session

8 comments - What do you think?  Posted by JeGX - 2011/02/07 at 13:44

Categories: Graphics Cards, Overclocking, Test, Tutorial   Tags: , , , , , , , , ,

ASUS GTX 560 Ti DCII overclocking


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[OpenGL] Code Samples Pack and December 2010 Drivers Status

4 comments - What do you think?  Posted by JeGX - 2010/12/14 at 23:11

Categories: OpenGL, Programming   Tags: , , , , ,

OpenGL logo

OpenGL 3 demo

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Direct3D 11 Tessellation Tutorial

Be the first to comment - What do you think?  Posted by JeGX - 2010/11/26 at 18:07

Categories: Microsoft DirectX, Programming   Tags: , , , , ,




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[TIPS] What is the Morphological Anti-Aliasing (MLAA)?

27 comments - What do you think?  Posted by JeGX - 2010/10/23 at 18:13

Categories: Catalyst, Tips, Tutorial   Tags: , , , , , , , , ,

Morphological Anti-Aliasing (MLAA)
Morphological Anti-Aliasing from Pixel Bender Filters: MLAA


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