FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘tutorial’


Particle Billboarding with the Geometry Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



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Simple Billboarding Vertex Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/07 at 15:52

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , ,


GLSL Hacker - Billboarding in the vertex shader
Spherical billboarding

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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects

Be the first to comment - What do you think?  Posted by JeGX - 2014/07/04 at 20:31

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

Tutorial: OpenGL 4.3 shader storage buffers

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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects

4 comments - What do you think?  Posted by JeGX - at 14:35

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , ,

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Simple Introduction to OpenGL 4 Shader Subroutines

3 comments - What do you think?  Posted by JeGX - 2014/07/01 at 17:26

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

OpenGL 4 shader subroutines tutorial

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Mesh Exploder with Geometry Shaders

1 comment - What do you think?  Posted by JeGX - 2014/06/25 at 12:00

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

GLSL Hacker - Geometry exploder with OpenGL geometry shaders

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Beginning with Pillow, the PIL Fork (Python Imaging Library)

Be the first to comment - What do you think?  Posted by JeGX - 2013/11/08 at 21:47

Categories: GLSL Hacker, Python   Tags: , , , , , , , , , ,

GLSL Hacker, Pillow (PIL fork) test, Python


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Mac OS X and OpenGL Virtual Screens

3 comments - What do you think?  Posted by JeGX - 2013/11/05 at 17:38

Categories: GLSL Hacker, OpenGL, OSX   Tags: , , , , , , , ,

GLSL Hacker, virtual screen demo under Mac OS X Mavericks

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OpenGL 4.2 Atomic Counters: Rasterization Pattern, Helper for Rendering Optimization (Windows, Linux)

2 comments - What do you think?  Posted by JeGX - 2013/10/31 at 20:09

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

OpenGL 4.2 atomic counters, GLSL Hacker, Linux


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How to Create a Lua Module

Be the first to comment - What do you think?  Posted by JeGX - 2013/09/06 at 12:02

Categories: Lua, Tutorial   Tags: , , , , ,

Lua programming language, logo


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Exploring GLSL – Normal Visualizer with Geometry Shaders (Shader Library)

3 comments - What do you think?  Posted by JeGX - 2013/09/05 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , ,

GLSL Hacker, normal visualizer in GLSL


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(Tested) Raspberry Pi Model B Board: Unboxing and First Boot

3 comments - What do you think?  Posted by JeGX - 2013/07/05 at 17:04

Categories: Hardware, Linux, Test   Tags: , , , , , , , , , , ,

Raspberry Pi Model B

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Circle, Disc and Fake Sphere in GLSL (Shader Library)

2 comments - What do you think?  Posted by JeGX - at 11:51

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

GLSL Hacker - GLSL program to draw a circle

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Building Worlds With Distance Functions in GLSL (Raymarching)

4 comments - What do you think?  Posted by JeGX - 2013/05/24 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , ,

Building Worlds With Distance Functions in GLSL, GLSL Hacker

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OpenGL Interpolation Qualifiers (GLSL)

5 comments - What do you think?  Posted by JeGX - 2013/05/14 at 17:39

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , ,

GLSL Hacker - OpenGL interpolation qualifiers


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