FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Posts Tagged ‘tutorial’


Beginning with Pillow, the PIL Fork (Python Imaging Library)

Be the first to comment - What do you think?  Posted by JeGX - 2013/11/08 at 21:47

Categories: GLSL Hacker, Python   Tags: , , , , , , , , , ,

GLSL Hacker, Pillow (PIL fork) test, Python


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Mac OS X and OpenGL Virtual Screens

3 comments - What do you think?  Posted by JeGX - 2013/11/05 at 17:38

Categories: GLSL Hacker, OpenGL, OSX   Tags: , , , , , , , ,

GLSL Hacker, virtual screen demo under Mac OS X Mavericks

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OpenGL 4.2 Atomic Counters: Rasterization Pattern, Helper for Rendering Optimization (Windows, Linux)

2 comments - What do you think?  Posted by JeGX - 2013/10/31 at 20:09

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

OpenGL 4.2 atomic counters, GLSL Hacker, Linux


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How to Create a Lua Module

Be the first to comment - What do you think?  Posted by JeGX - 2013/09/06 at 12:02

Categories: Lua, Tutorial   Tags: , , , , ,

Lua programming language, logo


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Exploring GLSL – Normal Visualizer with Geometry Shaders (Shader Library)

3 comments - What do you think?  Posted by JeGX - 2013/09/05 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , ,

GLSL Hacker, normal visualizer in GLSL


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(Tested) Raspberry Pi Model B Board: Unboxing and First Boot

3 comments - What do you think?  Posted by JeGX - 2013/07/05 at 17:04

Categories: Hardware, Linux, Test   Tags: , , , , , , , , , , ,

Raspberry Pi Model B

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Circle, Disc and Fake Sphere in GLSL (Shader Library)

2 comments - What do you think?  Posted by JeGX - at 11:51

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

GLSL Hacker - GLSL program to draw a circle

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Building Worlds With Distance Functions in GLSL (Raymarching)

4 comments - What do you think?  Posted by JeGX - 2013/05/24 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , ,

Building Worlds With Distance Functions in GLSL, GLSL Hacker

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OpenGL Interpolation Qualifiers (GLSL)

5 comments - What do you think?  Posted by JeGX - 2013/05/14 at 17:39

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , ,

GLSL Hacker - OpenGL interpolation qualifiers


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Know Your OpenGL Tessellation Spacing Modes

1 comment - What do you think?  Posted by JeGX - 2013/01/28 at 17:36

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,

GLSL Hacker, OpenGL 4 tessellation spacing modes

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OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments

12 comments - What do you think?  Posted by JeGX - 2012/03/09 at 17:26

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , , ,

OpenGL 4.2 Atomic Counter Demo, GeeXLab

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Programming: Simple X11 Code Sample for Linux and Mac OS X

7 comments - What do you think?  Posted by JeGX - 2012/01/02 at 16:41

Categories: Linux, Programming, Tutorial   Tags: , , , , , , , , , ,

X Window System, Mac OS X

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Linux Programming: GDB Debugger for the Impatient (Tutorial)!

2 comments - What do you think?  Posted by JeGX - 2011/12/13 at 17:54

Categories: Linux, Programming, Tutorial   Tags: , , , , ,

Linux programming, GDB debugger

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Simple Introduction to Geometry Shaders in GLSL (Part 2)

5 comments - What do you think?  Posted by JeGX - 2011/11/17 at 17:58

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , ,

Firenze...

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How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)

1 comment - What do you think?  Posted by JeGX - 2011/11/15 at 07:59

Categories: OpenGL, Programming, Tutorial   Tags: , , , , , , , , , , ,

GLSL, vertex shader, position

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