FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘truform’


History of OpenGL Hardware Accelerated Tessellation

6 comments - What do you think?  Posted by JeGX - 2010/09/30 at 15:04

Categories: OpenGL   Tags: , , , , ,

History of OpenGL Hardware Accelerated Tessallation
A simple mesh sphere with a touch of hardware tessellation!


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[TEST] Hardware Tessellation on Radeon in OpenGL (Part 1/2)

4 comments - What do you think?  Posted by JeGX - 2010/02/09 at 17:43

Categories: Articles, Game Development, OpenGL, Test   Tags: , , , , , , , , ,

GPU Tessellation on Radeon


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