Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘truform’


History of OpenGL Hardware Accelerated Tessellation

6 comments - What do you think?  Posted by JeGX - 2010/09/30 at 15:04

Categories: OpenGL   Tags: , , , , ,

History of OpenGL Hardware Accelerated Tessallation
A simple mesh sphere with a touch of hardware tessellation!


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[TEST] Hardware Tessellation on Radeon in OpenGL (Part 1/2)

4 comments - What do you think?  Posted by JeGX - 2010/02/09 at 17:43

Categories: Articles, Game Development, OpenGL, Test   Tags: , , , , , , , , ,

GPU Tessellation on Radeon


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