FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘transform feedback’


NVIDIA GameWorks OpenGL Samples Pack

5 comments - What do you think?  Posted by JeGX - 2014/05/14 at 09:19

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA GameWorks OpenGL Samples Pack
Bloom demo

Read more…


OpenGL 3.2 Geometry Instancing Culling on GPU Demo

5 comments - What do you think?  Posted by JeGX - 2010/02/10 at 18:54

Categories: Game Development, OpenGL   Tags: , , , ,

Instance culling with geometry shader


Read more…