FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘Tips’


(WebGL) How to Enable Native OpenGL in your Browser (Windows)

8 comments - What do you think?  Posted by JeGX - 2013/06/11 at 18:09

Categories: Tips, WebGL   Tags: , , , , , ,

WebGL logo

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[TIPS] How to Enable SLI Support for 3DMark11

8 comments - What do you think?  Posted by JeGX - 2011/01/05 at 09:47

Categories: Benchmarks, Graphics Cards, HowTo, Tips   Tags: , , , , , ,

3DMark11, GTX 460 SLI is ok
3DMark11 and GTX 460 in SLI


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[TIPS] How to Enable SLI and CrossFire Support for OpenGL Applications

11 comments - What do you think?  Posted by JeGX - 2010/12/09 at 17:14

Categories: FluidMark, FurMark, GeeXLab, ShaderToyMark, TessMark, Tips   Tags: , , , , , , , , , , , ,

Enabling SLI Enabling SLI

OpenGL logo


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[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?

4 comments - What do you think?  Posted by JeGX - 2010/10/02 at 16:04

Categories: Game Development, GPU Tools, OpenGL, Tips   Tags: , , , , , , , ,

GLSL, OpenGL shading language


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[TIPS] What is Wow6432Node

Be the first to comment - What do you think?  Posted by JeGX - 2010/02/16 at 12:43

Categories: Tips   Tags: , , , ,

Wow6432Node
MSI Kombustor registry settings under Windows 7 64-bit
- Click to enlarge -


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