FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘Threading Building Blocks’


Intel Multi-Core CPU Tech-Demos (DX11 and DX9) With Source Code

6 comments - What do you think?  Posted by JeGX - 2011/01/05 at 10:25

Categories: Microsoft DirectX, Programming, tech demo   Tags: , , , , , , , , , ,

Intel DX11 Colony demo
Intel DX11 colony demo


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[Game Engine] Multi-Threading Programming Resources

6 comments - What do you think?  Posted by JeGX - 2010/04/18 at 15:25

Categories: Articles, Game Development   Tags: , , , , , , , , , , , ,

8-core CPU and FluidMark - task manager


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Ticker Tape: Multi-Core 3D Particle System Demo

3 comments - What do you think?  Posted by JeGX - 2010/03/11 at 22:29

Categories: Game Development, tech demo   Tags: , , , , , , ,

Intel Ticker Tape: Multi-Core 3D Particle System Demo


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Intel Smoke Multi-Core CPU Tech Demo 1.2

1 comment - What do you think?  Posted by JeGX - 2010/02/22 at 12:07

Categories: Game Development   Tags: , , , , , ,

Intel Smoke Multi-Core Tech Demo


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Real Time Fluid Simulation for Video Games on CPU

1 comment - What do you think?  Posted by JeGX - 2009/08/04 at 10:38

Categories: Game Development, Programming   Tags: , , , ,




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