Categories: Nature Tags: 2d, arbre, bark, displacement map, ecorce, game development, normal map, real time 3d, resource, seamless, texture, tree
Categories: 2D Texture, Game Development Tags: 2d, download, noise, texture
Categories: Game Development, SFX and Animation, Textures Tags: realtime, seamless, texture
Categories: SFX and Animation Tags: free, hi-res, high resolution, image, texture
ShaderMap 1.1 – 3D Map Conversion Tool
ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!
Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.



Categories: 3D, Game Development Tags: ambient occlusion, conversion tool, demoniak3d, game development, normal map, real-time, shadermap, texture, utility
ShaderMap
ShaderMap CL is a free command-line tool for converting textures and photos to normal maps, height maps, specular, and dudv maps. It is useful to convert large sets of textures using Windows batch scripts. ShaderMap CL is free for non-commercial use. A commercial version is available for $19.95 and includes a graphical user interface and version updates.

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Categories: 3D Tags: dudv map, height map, normal map, shadermap, texture, tool, utility
Categories: Microsoft DirectX Tags: gamedev, graphics, perfhud, Programming, sli, texture
















