Posts Tagged ‘texture’

[Download] Free Photorealistic Bark Textures Pack for Real Time 3D

Resource - 2D Texture - Nature - Bark


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2 comments - What do you think?  Posted by JeGX - November 1, 2009 at 10:43 am

Categories: Nature   Tags: , , , , , , , , , , ,

[Download] Noise Textures Pack

Resource - 2D Texture - Noise
[512x512 png]
Resource - 2D Texture - Noise
[512x512 png]


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2 comments - What do you think?  Posted by JeGX - October 8, 2009 at 8:36 pm

Categories: 2D Texture, Game Development   Tags: , , ,

Free Texture Pack for Realtime 3D

Game Texture

Game Texture


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Be the first to comment - What do you think?  Posted by JeGX - December 26, 2008 at 7:35 pm

Categories: Game Development, SFX and Animation, Textures   Tags: , ,

300+ Free High Resolution (1600×1064) Textures

Hi-Res Textures Pack


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Be the first to comment - What do you think?  Posted by JeGX - November 10, 2008 at 12:15 pm

Categories: SFX and Animation   Tags: , , , ,

ShaderMap 1.1 – 3D Map Conversion Tool

ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!

Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.

Be the first to comment - What do you think?  Posted by JeGX - September 19, 2008 at 9:21 am

Categories: 3D, Game Development   Tags: , , , , , , , ,

ShaderMap

ShaderMap CL is a free command-line tool for converting textures and photos to normal maps, height maps, specular, and dudv maps. It is useful to convert large sets of textures using Windows batch scripts. ShaderMap CL is free for non-commercial use. A commercial version is available for $19.95 and includes a graphical user interface and version updates.


-source-

Be the first to comment - What do you think?  Posted by JeGX - May 30, 2008 at 8:56 pm

Categories: 3D   Tags: , , , , , ,

NVIDIA: Two New PerfHUD Video

Texture Visualizations and Overrides:




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Be the first to comment - What do you think?  Posted by JeGX - May 20, 2008 at 10:52 am

Categories: Microsoft DirectX   Tags: , , , , ,