OpenGL 4.3 and OpenGL ES 3.0: Adaptive Scalable Texture Compression Extension (ASTC)
Categories: OpenGL Tags: astc, compression, GL_KHR_compressed_texture_astc_ldr, opengl 4.3. opengl es 3.0, texture

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Optimizing OpenGL Texture Transferts
Categories: OpenGL, Programming Tags: multithreading, opengl, pbo, synchronization, texture, transfert, upload

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NVIDIA GeForce GTX 680 Whitepaper Published
Categories: Graphics Cards Tags: bindless, geforce, gtx 680, gtx680, kepler, nvenc, NVIDIA, smx, tdp-app, texture, txaa, whitepaper

NVIDIA Quadro Dual-Copy Engines For Real GPU-Asynchronous Texture Transferts Explained
Categories: GPU, OpenGL Tags: asynchronous, dma, dual-copy engine, NVIDIA, opengl, pbo, quadro, quadro 4000, quadro 5000, quadro 6000, texture, transfert

NVIDIA Quadro 5000 (GF100/Fermi)

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MSI Kombustor Customization Texture Pack
Categories: MSI Kombustor Tags: customization, kombustor, MSI, texture



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[Download] Free Photorealistic Bark Textures Pack for Real Time 3D
Categories: Nature Tags: 2d, arbre, bark, displacement map, ecorce, game development, normal map, real time 3d, resource, seamless, texture, tree

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[Download] Noise Textures Pack
Categories: 2D Texture, Game Development Tags: 2d, download, noise, texture
![]() [512x512 png] |
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Free Texture Pack for Realtime 3D
Categories: Game Development, SFX and Animation, Textures Tags: realtime, seamless, texture


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300+ Free High Resolution (1600×1064) Textures
Categories: SFX and Animation Tags: free, hi-res, high resolution, image, texture

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ShaderMap 1.1 – 3D Map Conversion Tool
Categories: 3D, Game Development Tags: ambient occlusion, conversion tool, demoniak3d, game development, normal map, real-time, shadermap, texture, utility
ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!
Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.



ShaderMap
Categories: 3D Tags: dudv map, height map, normal map, shadermap, texture, tool, utility
ShaderMap CL is a free command-line tool for converting textures and photos to normal maps, height maps, specular, and dudv maps. It is useful to convert large sets of textures using Windows batch scripts. ShaderMap CL is free for non-commercial use. A commercial version is available for $19.95 and includes a graphical user interface and version updates.

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NVIDIA: Two New PerfHUD Video
Categories: Microsoft DirectX Tags: gamedev, graphics, perfhud, Programming, sli, texture
Texture Visualizations and Overrides:
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