GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘texture’


OpenGL 4.3 and OpenGL ES 3.0: Adaptive Scalable Texture Compression Extension (ASTC)

2 comments - What do you think?  Posted by JeGX - 2012/08/06 at 16:48

Categories: OpenGL   Tags: , , , ,

OpenGL 4.3, ASTC texture compression


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Optimizing OpenGL Texture Transferts

3 comments - What do you think?  Posted by JeGX - 2012/07/19 at 11:44

Categories: OpenGL, Programming   Tags: , , , , , ,

Optimizing OpenGL Texture Transferts


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NVIDIA GeForce GTX 680 Whitepaper Published

7 comments - What do you think?  Posted by JeGX - 2012/03/24 at 19:32

Categories: Graphics Cards   Tags: , , , , , , , , , , ,

NVIDIA GeForce GTX 680

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NVIDIA Quadro Dual-Copy Engines For Real GPU-Asynchronous Texture Transferts Explained

2 comments - What do you think?  Posted by JeGX - 2010/10/24 at 12:29

Categories: GPU, OpenGL   Tags: , , , , , , , , , , ,

NVIDIA Quadro 5000
NVIDIA Quadro 5000 (GF100/Fermi)

NVIDIA Quadro Dual-Copy Engines For Real GPU-Asynchronous Texture Transferts Explained


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MSI Kombustor Customization Texture Pack

3 comments - What do you think?  Posted by JeGX - 2010/07/28 at 16:45

Categories: MSI Kombustor   Tags: , , ,

MSI Kombustor - Customized textures

MSI Kombustor - Customized textures

MSI Kombustor - Customized textures


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[Download] Free Photorealistic Bark Textures Pack for Real Time 3D

2 comments - What do you think?  Posted by JeGX - 2009/11/01 at 10:43

Categories: Nature   Tags: , , , , , , , , , , ,

Resource - 2D Texture - Nature - Bark


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[Download] Noise Textures Pack

2 comments - What do you think?  Posted by JeGX - 2009/10/08 at 20:36

Categories: 2D Texture, Game Development   Tags: , , ,

Resource - 2D Texture - Noise
[512x512 png]
Resource - 2D Texture - Noise
[512x512 png]


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Free Texture Pack for Realtime 3D

1 comment - What do you think?  Posted by JeGX - 2008/12/26 at 19:35

Categories: Game Development, SFX and Animation, Textures   Tags: , ,

Game Texture

Game Texture


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300+ Free High Resolution (1600×1064) Textures

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/10 at 12:15

Categories: SFX and Animation   Tags: , , , ,

Hi-Res Textures Pack


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ShaderMap 1.1 – 3D Map Conversion Tool

1 comment - What do you think?  Posted by JeGX - 2008/09/19 at 09:21

Categories: 3D, Game Development   Tags: , , , , , , , ,

ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!

Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.


ShaderMap

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/30 at 20:56

Categories: 3D   Tags: , , , , , ,

ShaderMap CL is a free command-line tool for converting textures and photos to normal maps, height maps, specular, and dudv maps. It is useful to convert large sets of textures using Windows batch scripts. ShaderMap CL is free for non-commercial use. A commercial version is available for $19.95 and includes a graphical user interface and version updates.


-source-


NVIDIA: Two New PerfHUD Video

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/20 at 10:52

Categories: Microsoft DirectX   Tags: , , , , ,

Texture Visualizations and Overrides:




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