GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers

Posts Tagged ‘tessellator’


[Test] First Contact with OpenGL 4.0 GPU Tessellation

4 comments - What do you think?  Posted by JeGX - 2010/07/30 at 16:09

Categories: GPU Caps Viewer, OpenGL, Programming, Test   Tags: , , , , , , , , ,

OpenGL logo

OpenGL 4 tessellation - Outer and inner levels
OpenGL 4 tessellation in action


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[TEST] Hardware Tessellation on Radeon in OpenGL: Radeon HD 5000 Tessellators Details

8 comments - What do you think?  Posted by JeGX - 2010/02/10 at 10:57

Categories: Game Development, GeeXLab, GPU, OpenGL   Tags: , , , , , , ,

GPU Tessellation on Radeon


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[TEST] Hardware Tessellation on Radeon in OpenGL (Part 2/2)

4 comments - What do you think?  Posted by JeGX - 2010/02/09 at 17:52

Categories: GeeXLab, OpenGL, Programming, Test   Tags: , , , , , , ,

GPU Tessellation on Radeon

AMD Tessellation Demo OpenGL - GeeXLab
Continuous tessellation – factor=15.0


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[TEST] Hardware Tessellation on Radeon in OpenGL (Part 1/2)

4 comments - What do you think?  Posted by JeGX - at 17:43

Categories: Articles, Game Development, OpenGL, Test   Tags: , , , , , , , , ,

GPU Tessellation on Radeon


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NVIDIA GF100 Architecture Details

4 comments - What do you think?  Posted by JeGX - 2010/01/18 at 11:48

Categories: GPU, Graphics Cards   Tags: , , , , , , , ,

Fermi GT100 - Architecture overview



GT100 tesselation demo


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New Features of DirectX 11 Explaned

1 comment - What do you think?  Posted by JeGX - 2008/08/17 at 22:56

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , , , , , , , ,


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