Posts Tagged ‘tesselation’

ATI and NVIDIA GDC 2009 Presentations Available!

GDC 2009


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4 comments - What do you think?  Posted by JeGX - April 14, 2009 at 10:16 am

Categories: ATI Stream, Game Development, Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, OpenGL   Tags: , , , , , , , , , , , , ,

How to Emulate a Stack and Recursive Functions in a DirectX 10 Shader

Recursion in Direct3D shader


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Be the first to comment - What do you think?  Posted by JeGX - March 2, 2009 at 2:04 pm

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , ,

AMD GPU Tesselation SDK

Terrain tesselation on GPU

Ninja character tesselation on GPU


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4 comments - What do you think?  Posted by JeGX - February 27, 2009 at 12:22 pm

Categories: GPU, Game Development   Tags: , , , , , , ,

Next-Gen Rendering of Subdivision Surfaces – Tesselation


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1 comment - What do you think?  Posted by JeGX - September 12, 2008 at 10:10 am

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , , ,

OpenGL 3 And DirectX 11: API War will Not Take Place


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1 comment - What do you think?  Posted by JeGX - September 8, 2008 at 10:25 am

Categories: Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

Patch Tesselation Demo: How to Render Million-Triangles Meshes


QAS (Quadratic Approximation Subdivision) Direct3D Demo


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3 comments - What do you think?  Posted by JeGX - September 4, 2008 at 2:00 pm

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA Gamefest Presentation Slides Now Online


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1 comment - What do you think?  Posted by JeGX - August 7, 2008 at 9:41 am

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

DirectX 11 Details Emerge

Similar to DirectX 10, DirectX 11 will be available only on Windows Vista and future versions of Microsoft’s operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used “for more than just 3D graphics,” allowing developers to utilize video cards as parallel processors.

DirectX 11 will support tessellation, a feature which can potentially assist developers in making models appear smoother when seen up close. Multi-threaded resource handling is also incorporated, making it easier for games to utilize multi-core processors in a user’s machine.

-source-

Related links:
- DirectX 11 preliminary details emerges in Gamefest
- Microsoft: DirectX 11 To Use GPU For Parallel Processing

Be the first to comment - What do you think?  Posted by JeGX - July 23, 2008 at 9:42 am

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,