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Posts Tagged ‘tesselation’


ATI and NVIDIA GDC 2009 Presentations Available!

4 comments - What do you think?  Posted by JeGX - 2009/04/14 at 10:16

Categories: ATI Stream, Game Development, Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, OpenGL   Tags: , , , , , , , , , , , , ,

GDC 2009


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How to Emulate a Stack and Recursive Functions in a DirectX 10 Shader

Be the first to comment - What do you think?  Posted by JeGX - 2009/03/02 at 14:04

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , ,

Recursion in Direct3D shader


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AMD GPU Tesselation SDK

4 comments - What do you think?  Posted by JeGX - 2009/02/27 at 12:22

Categories: Game Development, GPU   Tags: , , , , , , ,

Terrain tesselation on GPU

Ninja character tesselation on GPU


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Next-Gen Rendering of Subdivision Surfaces – Tesselation

1 comment - What do you think?  Posted by JeGX - 2008/09/12 at 10:10

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , , ,


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OpenGL 3 And DirectX 11: API War will Not Take Place

1 comment - What do you think?  Posted by JeGX - 2008/09/08 at 10:25

Categories: Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,


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Patch Tesselation Demo: How to Render Million-Triangles Meshes

3 comments - What do you think?  Posted by JeGX - 2008/09/04 at 14:00

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , ,


QAS (Quadratic Approximation Subdivision) Direct3D Demo


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NVIDIA Gamefest Presentation Slides Now Online

1 comment - What do you think?  Posted by JeGX - 2008/08/07 at 09:41

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,


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DirectX 11 Details Emerge

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/23 at 09:42

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,

Similar to DirectX 10, DirectX 11 will be available only on Windows Vista and future versions of Microsoft’s operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used “for more than just 3D graphics,” allowing developers to utilize video cards as parallel processors.

DirectX 11 will support tessellation, a feature which can potentially assist developers in making models appear smoother when seen up close. Multi-threaded resource handling is also incorporated, making it easier for games to utilize multi-core processors in a user’s machine.

-source-

Related links:
DirectX 11 preliminary details emerges in Gamefest
Microsoft: DirectX 11 To Use GPU For Parallel Processing