Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘terrain generation’


World Machine 2: Next-Gen Terrain Modeling

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/31 at 19:05

Categories: 3D, Modeling   Tags: , , , ,

World Machine 2 is a complete terrain generation solution for artists, game developers, visual effects studios and other visualization professionals.

Download the Basic Edition (free) HERE.