(Shader Library) Swirl Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, effect, filter, geexlab, glsl, opengl, post processing, shader, swirl, swirling, whirl

Read more…
Python Primer for the Impatient |
Lua Primer for the Impatient |
OpenGL interpolation qualifiers (GLSL) |
GLSL Hacker 0.5.0 |
OpenGL 4 Tessellation on Mac OS X |
GpuTest 0.4.0 for Windows Mac OS X and Linux |
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, effect, filter, geexlab, glsl, opengl, post processing, shader, swirl, swirling, whirl
