3D Grapher: a WebGL App to Draw 3D Surfaces
Categories: WebGL Tags: 3d grapher, equation, function, supershape, surface, WebGL

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Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels
Categories: Programming, SFX and Animation Tags: anisotropic kernel, fluid, particle, physics, reconstruction, simualtion, surface
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Next-Gen Rendering of Subdivision Surfaces – Tesselation
Categories: Game Development, Microsoft DirectX, OpenGL Tags: Catmull-Clark Subdivision, game development, gpu, graphics programming, Gregory Patches, instanced tesselation, Microsoft DirectX, NVIDIA Mesh Processing Tool, opengl, subdivision, surface, tesselation

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