FurMark, GPU stress test
FurMark 1.14.0
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
GPU Shark
GPU Shark 0.9.0
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Vertex Shader (GLSL)

Posts Tagged ‘stream processing’

Real-time Visual Tracker by Stream Processing

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/16 at 11:04

Categories: NVIDIA CUDA, Programming   Tags: , , , , ,

This work describes the implementation of a real-time visual tracker that targets the position and 3D pose of objects (specifically faces) in video sequences. The use of GPUs for the computation and efficient sparse-template-based particle filtering allows real-time processing even when tracking multiple faces simultaneously in high-resolution video frames. Using a GPU and the NVIDIA CUDA technology, performance improvements as large as ten times compared to a similar CPU-only tracker are achieved.

- Real-time Visual Tracker by Stream Processing by Oscar Mateo Lozano, and Kazuhiro Otsuka. Journal of Signal Processing Systems.

Thanks to tho for the news.