GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘sparkle’


GeForce GTX 4xx Round-up: MSI, GIGABYTE, Sparkle, Point of View, Palit and Zotac

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/29 at 08:54

Categories: Graphics Cards   Tags: , , , , , , , , ,

MSI

MSI N480GTX
MSI N480GTX – core: 700MHz – memory: 924MHz

MSI N470GTX
MSI N470GTX – core 607MHz – memory: 837MHz


Read more…


SPARKLE GeForce 210, GT 220, GT 240 Noiseless and Low Profile

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/16 at 08:11

Categories: Graphics Cards   Tags: , , , , , ,

SPARKLE GeForce 210, GT 220, GT 240 Noiseless anf Low Profile


Read more…


Geeks3D Daily News Round-up (2008.12.26)

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/26 at 21:26

Categories: Industry News   Tags: , , ,

Geeks3D Daily 3D News

EVGA GeForce GTX 260 55nm

“All 3D news you missed today in a single post!”

Today: Sparkle, NVIDIA GT214 with GDDR5, video transcoding, GeForce GTX 260 55nm


Read more…


SPARKLE Unleashed Calibre P980X+, a GeForce 9800 GTX+ with a Strange Cooler

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/21 at 10:22

Categories: Graphics Cards   Tags: , , , ,

SPARKLE Unleashed Calibre P980X+


Read more…


Sparkle GeForce 9600 GT Passive Cooler Review

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/07 at 09:46

Categories: Graphics Cards, VGA Coolers   Tags: , , , , ,

Guru3D has just published a review about the Sparkle’s GeForce 9600 GT passively cooled with 512MB GDDR3 memory.

The GeForce 9600 GT has the followinfg features:
- GPU: G94 (or D9M)
- shader processors: 64
- ROPs: 16
- transistors: 505M / 65nm
- core clock: 650MHz (ref: 650MHz)
- memory clock: 900Mhz (ref: 800MHz)
- shader clock: 1625MHz (ref: 1600MHz)
- memory: 512Mb DDR3 / 256-bit
- DirectX 10 / OpenGL 2.1 / shader model 4.0

The Verdict:
With a pretty standard amount of airflow in the PC the core temperature of this passively cooled product just did not exceed 60 degrees C. And that’s pretty extraordinary as I’ve seen active cooled solutions at much higher thermals.

With such great temperatures I did what I normally do not do with a passively cooled product, I overclocked it. Standard clocks are 650/1600/800 for the core, shader processors and memory respectively. We boosted performance up big-time, by overclocking the card to 766/1955/1053 MHz. That is 10 to 15% extra performance straight out of the box there. For a passive product that’s just an astounding overclock.

Read the complete review here: Sparkle GeForce 9600 GT Passive Cooler.

Want more news about the GeForce 9600 GT: GeForce 9600 GT @ Geeks3D.