Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘source code’


AMD TressFX11 v2.0 Demo (Direct3D 11, Sources + Binaries)

2 comments - What do you think?  Posted by JeGX - 2013/11/22 at 10:26

Categories: Game Development   Tags: , , , , , , , ,

AMD TressFX11 v2.0 Demo
TressFX deo running on a Radeon HD 8570M


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AMD Tiled Lighting Direct3D 11 Demo

1 comment - What do you think?  Posted by JeGX - 2013/07/05 at 21:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

AMD Tiled Lighting Direct3D 11 Demo


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AMD TressFX DX11 Code Sample Published

6 comments - What do you think?  Posted by JeGX - 2013/05/23 at 07:39

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , , , ,

AMD TressFX SDK demo, DX11

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AMD SuperSample Anti-Aliasing11 V1.0 and ForwardPlus11 v1.0 Direct3D 11 Samples

Be the first to comment - What do you think?  Posted by JeGX - 2013/01/28 at 11:19

Categories: Microsoft DirectX, Programming, tech demo   Tags: , , , , , , , , ,

AMD ForwardPlus11 v1.0 demo

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Voxel Cone Tracing Global Illumination in OpenGL 4.3

14 comments - What do you think?  Posted by JeGX - 2012/12/14 at 15:54

Categories: OpenGL, tech demo   Tags: , , , , ,

Voxel Cone Tracing Global Illumination in OpenGL 4.3


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Phone-Wire Anti-Aliasing (DX10 Demo)

6 comments - What do you think?  Posted by JeGX - 2012/06/26 at 12:41

Categories: Game Development   Tags: , , , , , , , ,

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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Demoscene: Conspiracy Releases the Source Code of their Tools and Demos

5 comments - What do you think?  Posted by JeGX - 2012/04/17 at 15:21

Categories: Demoscene   Tags: , , , ,



Project Genesis

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Demoscene: Source Code of Demopaja Released

Be the first to comment - What do you think?  Posted by JeGX - 2012/04/15 at 21:03

Categories: Demoscene   Tags: , , , ,



halla by Moppi Productions

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Demoscene: Source Code of Farbrausch’s Demo Tools 2001-2011 Available

1 comment - What do you think?  Posted by JeGX - at 14:34

Categories: Demoscene   Tags: , , , , , , , ,



fr-041: debris. by farbrausch

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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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Doom 3 Source Code Released

3 comments - What do you think?  Posted by JeGX - 2011/11/23 at 13:05

Categories: Programming, Video Games   Tags: , , , , , ,

Doom3, code source released


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Demoscene: Source Code of some Excess Demos Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/11/17 at 12:12

Categories: Demoscene   Tags: , , , , ,

scyphozoa by Excess


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FXAA 3 Version 8 Source Code Released

9 comments - What do you think?  Posted by JeGX - 2011/06/22 at 11:41

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , ,

FXAA 3, Fast Approximate Anti-Aliasing

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dEngine: OpenGL ES Rendering Engine for iPhone, Source Code Available

1 comment - What do you think?  Posted by JeGX - 2011/05/12 at 09:59

Categories: OpenGL   Tags: , , , , ,

dEngine: OpenGL ES Rendering Engine for iPhone, Source Code Available


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How to Create a 1k Mandelbrot Demo in OpenGL / C++ with Source Code

3 comments - What do you think?  Posted by JeGX - 2011/02/14 at 22:48

Categories: Demoscene, OpenGL, Programming   Tags: , , , , , ,

Mandelbrot 1k Demo in OpenGL


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