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Posts Tagged ‘smoke’


GeForce GTX 590 Burns (no need FurMark!)

6 comments - What do you think?  Posted by JeGX - 2011/03/24 at 19:24

Categories: Graphics Cards   Tags: , , ,



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Intel Smoke Multi-Core CPU Tech Demo 1.2

1 comment - What do you think?  Posted by JeGX - 2010/02/22 at 12:07

Categories: Game Development   Tags: , , , , , ,

Intel Smoke Multi-Core Tech Demo


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Dark Void: PhysX Off vs PhysX On Comparison

3 comments - What do you think?  Posted by JeGX - 2010/01/19 at 12:28

Categories: NVIDIA PhysX, Video Games   Tags: , , , , ,




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Practical Fluid Dynamics: Part 2

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/23 at 18:38

Categories: Programming   Tags: , , , , ,

Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.

Read the part 2 HERE.


Practical Fluid Dynamics: Part 1

2 comments - What do you think?  Posted by JeGX - 2008/07/02 at 17:55

Categories: Programming   Tags: , , , , , ,

In this technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently implement fluid effects – from smoke to water and beyond – in video games, with example code.

Read the part 1 HERE.