Posts Tagged ‘smoke’

Intel Smoke Multi-Core CPU Tech Demo 1.2

Intel Smoke Multi-Core Tech Demo


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Be the first to comment - What do you think?  Posted by JeGX - February 22, 2010 at 12:07 pm

Categories: Game Development   Tags: , , , , , ,

Dark Void: PhysX Off vs PhysX On Comparison




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3 comments - What do you think?  Posted by JeGX - January 19, 2010 at 12:28 pm

Categories: NVIDIA PhysX, Video Games   Tags: , , , , ,

Practical Fluid Dynamics: Part 2

Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.

Read the part 2 HERE.

Be the first to comment - What do you think?  Posted by JeGX - July 23, 2008 at 6:38 pm

Categories: Programming   Tags: , , , , ,

Practical Fluid Dynamics: Part 1

In this technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently implement fluid effects – from smoke to water and beyond – in video games, with example code.

Read the part 1 HERE.

2 comments - What do you think?  Posted by JeGX - July 2, 2008 at 5:55 pm

Categories: Programming   Tags: , , , , , ,