Categories: Game Development Tags: havok, intel, multi core, n-way threading, ogre, smoke, Threading Building Blocks
Categories: NVIDIA PhysX, Video Games Tags: dark void, fluid, gpu, particle, physx, smoke
Practical Fluid Dynamics: Part 2
Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.
Read the part 2 HERE.

Categories: Programming Tags: dynamics, fluid, gamedev, graphics programming, simulation game development, smoke
Practical Fluid Dynamics: Part 1
In this technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently implement fluid effects – from smoke to water and beyond – in video games, with example code.
Read the part 1 HERE.

Categories: Programming Tags: dynamics, fluid, game development, gamedev, graphics programming, smoke, water











