GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘smaa’


injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)

21 comments - What do you think?  Posted by JeGX - 2011/12/02 at 05:28

Categories: Game Development, Video Games   Tags: , , , , , , , , , , ,

**
 *                  _______  ___  ___       ___           ___
 *                 /       ||   \/   |     /   \         /   \
 *                |   (---- |  \  /  |    /  ^  \       /  ^  \
 *                 \   \    |  |\/|  |   /  /_\  \     /  /_\  \
 *              ----)   |   |  |  |  |  /  _____  \   /  _____  \
 *             |_______/    |__|  |__| /__/     \__\ /__/     \__\
 * 
 *                               E N H A N C E D
 *       S U B P I X E L   M O R P H O L O G I C A L   A N T I A L I A S I N G
**

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SMAA: Enhanced Subpixel Morphological Antialiasing

2 comments - What do you think?  Posted by JeGX - 2011/11/01 at 22:03

Categories: Game Development   Tags: , , , , ,

SMAA: Enhanced Subpixel Morphological Antialiasing


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