ComputeMark: DX11 DirectCompute Fluid Simulation Benchmark
Categories: Benchmarks, GPU Computing, GPU Tools, Microsoft DirectX Tags: benchmark, computemark, directcompute, directx 11, dx11, fluid, gpu computing, simulation

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Cloth and Hair Simulation with PhysX
Categories: NVIDIA PhysX Tags: apex, cloth, clothing, hair, NVIDIA, physics, physx, simulation
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DirectCompute Fluid Simulation
Categories: Game Development, GPU Computing, Microsoft DirectX, Programming Tags: directcompute, fluid, gpu computing, navier-stokes, physics, simulation
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Powder Toy Physics Simulation Game
Categories: Video Games Tags: opencl, physics, powder toy, simulation, video game

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OpenCL Physics Simulation Across 6 AMD Opteron (24 Cores)
Categories: OpenCL Tags: AMD, demo, heterogeneous compute, multi-core CPUs, opengl, simulation
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PhysX Tech Demo: Phluid Fysics
Categories: NVIDIA PhysX, tech demo Tags: devil, fluid, ogre, physx, simulation

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Real Time 3D Air Traffic Network Simulation
Categories: Industry News Tags: 180 degrees, 3d, air traffic, lufthansa, real-time, simulation, visualization, whitevoid
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Electromagnetism Simulation with CUDA
Categories: NVIDIA CUDA, tech demo Tags: cuda, electromagnetism, multi gpu, opengl, simulation

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Large Scale Flocking and Obstacle Avoidance Simulation Using CUDA
Categories: NVIDIA CUDA Tags: cuda, flocking, gpu, Instinct Technology, NVIDIA, simulation
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NVIDIA DirectX 11 Compute Shader Demo: Ocean
Categories: Microsoft DirectX, tech demo Tags: compute shader, directx 11, fft, gpu, NVIDIA, ocean, simulation, tech demo
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Awesome: Real Time 3D Fluid and Particle Simulation and Rendering
Categories: GPU, NVIDIA CUDA, NVIDIA PhysX Tags: apex, cuda, fluid, gpu, NVIDIA, particle, physics, simulation
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Multi-Core Simulation of Soft-Body Using Cloth Algorithms
Categories: Game Development Tags: cloth, cpu, game development, multi core, physics, Programming, simulation, soft-boy

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Extreme Loading Simulation Technology
Categories: SFX and Animation Tags: extreme loading, physics, simulation
Extreme Loading is a ground-breaking technology that was originally developed by engineers and scientists for the analysis and simulation of material separation and structural collapse. This proprietary technology spans physical and special effects capabilities for producing everything from unprecedented previsualizations to post production computer generated imagery (CGI) closer to reality than any cinematic technology in use today.
Links:
- TNSStudio homepage: www.tsnstudios.com
- Extrem Loading: www.extremeloading.com
- Press release
- source of this news…
OpenSceneGraph 2.4
Categories: 3D Engines, SDK Tags: 3d engine, game, Linux, opengl, simulation, windows

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