FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘simulation’


Low Viscosity Flow Simulations with CUDA

Be the first to comment - What do you think?  Posted by JeGX - 2010/05/18 at 22:20

Categories: Programming, SFX and Animation   Tags: , , , , , , , ,




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ComputeMark: DX11 DirectCompute Fluid Simulation Benchmark

10 comments - What do you think?  Posted by JeGX - 2010/04/11 at 20:20

Categories: Benchmarks, GPU Computing, GPU Tools, Microsoft DirectX   Tags: , , , , , , ,

ComputeMark - DX11 DirectCompute Benchmark


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Cloth and Hair Simulation with PhysX

3 comments - What do you think?  Posted by JeGX - 2010/03/19 at 12:06

Categories: NVIDIA PhysX   Tags: , , , , , , ,




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DirectCompute Fluid Simulation

6 comments - What do you think?  Posted by JeGX - 2009/12/29 at 10:36

Categories: Game Development, GPU Computing, Microsoft DirectX, Programming   Tags: , , , , ,




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Powder Toy Physics Simulation Game

24 comments - What do you think?  Posted by JeGX - 2009/08/07 at 09:18

Categories: Video Games   Tags: , , , ,

Powder Toy Physics Simulator


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OpenCL Physics Simulation Across 6 AMD Opteron (24 Cores)

9 comments - What do you think?  Posted by JeGX - 2009/08/06 at 14:27

Categories: OpenCL   Tags: , , , , ,




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PhysX Tech Demo: Phluid Fysics

3 comments - What do you think?  Posted by JeGX - 2009/08/03 at 13:22

Categories: NVIDIA PhysX, tech demo   Tags: , , , ,

PhysX Fluid Demo


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Real Time 3D Air Traffic Network Simulation

1 comment - What do you think?  Posted by JeGX - 2009/06/23 at 13:18

Categories: Industry News   Tags: , , , , , , ,




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Electromagnetism Simulation with CUDA

Be the first to comment - What do you think?  Posted by JeGX - 2009/06/10 at 23:07

Categories: NVIDIA CUDA, tech demo   Tags: , , , ,

CUDA demo


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Large Scale Flocking and Obstacle Avoidance Simulation Using CUDA

2 comments - What do you think?  Posted by JeGX - 2009/04/14 at 15:30

Categories: NVIDIA CUDA   Tags: , , , , ,




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NVIDIA DirectX 11 Compute Shader Demo: Ocean

3 comments - What do you think?  Posted by JeGX - 2009/04/03 at 09:31

Categories: Microsoft DirectX, tech demo   Tags: , , , , , , ,




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Awesome: Real Time 3D Fluid and Particle Simulation and Rendering

1 comment - What do you think?  Posted by JeGX - 2009/03/23 at 16:41

Categories: GPU, NVIDIA CUDA, NVIDIA PhysX   Tags: , , , , , , ,




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Multi-Core Simulation of Soft-Body Using Cloth Algorithms

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/11 at 10:43

Categories: Game Development   Tags: , , , , , , ,

Soft bodies simulation


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Extreme Loading Simulation Technology

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/19 at 10:56

Categories: SFX and Animation   Tags: , ,

Extreme Loading is a ground-breaking technology that was originally developed by engineers and scientists for the analysis and simulation of material separation and structural collapse. This proprietary technology spans physical and special effects capabilities for producing everything from unprecedented previsualizations to post production computer generated imagery (CGI) closer to reality than any cinematic technology in use today.



Links:
- TNSStudio homepage: www.tsnstudios.com
- Extrem Loading: www.extremeloading.com
- Press release
- source of this news…


OpenSceneGraph 2.4

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/13 at 21:40

Categories: 3D Engines, SDK   Tags: , , , , ,


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