GPU Fluid Simulation using Position Based Fluids
Categories: NVIDIA PhysX Tags: fluid, gpu, physics, physx, position based fluids, siggraph 2013, simulation, sph, verlet integration
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FluidMark 1.5.0 PhysX Benchmark Updated with GeForce GTX 680 Support
Categories: Benchmarks, FluidMark Tags: benchmark, cpu, fluid, fluidmark, geforce, gpu, gtx680, multicore, opengl, physx, simulation, sph

SIGGRAPH 2012: Real-Time Live! Trailer
Categories: Game Development Tags: 3d, animation, interactive, real time live, siggraph 2012, simulation
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OpenCL Rigid Body Simulation Test
Categories: OpenCL Tags: demo, opencl, physics, rigid body, simulation

The rigid body simulation on a Radeon HD 6970
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OpenCloth: A Collection of Cloth Simulation Algorithms
Categories: OpenGL, Programming Tags: algorithm, cloth, opengl, Programming, simulation
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Raytraced Water Simulation (WebGL)
Categories: WebGL Tags: Raytracing, reflection, refraction, simulation, water, WebGL

FluidMark 1.3.0: GPU PhysX Fluids with more than 700K SPH Particles (GPU Tool, Updated)
Categories: FluidMark, GPU Tools, NVIDIA PhysX Tags: benchmark, fluid, fluidmark, gpu, opengl, particle, physx, simulation, sph

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Piles of Objects in Multibody Simulations
Categories: Game Development Tags: multibody, object, physics, pile, rigid body, simulation
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Bullet Physics 2.77 SDK Available with OpenCL And DirectCompute Support
Categories: Game Development, OpenCL, SDK Tags: bullet, cloth, directcompute, gpu computing, opencl, physics, sdk, simulation


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PhysX SDK 2.8.4: Optimized CPU Cloth Simulation
Categories: NVIDIA PhysX Tags: cloth, cpu, NVIDIA, physx, simulation, sse2

NVIDIA PhysX 2.8.4: CPU PhysX cloth demo
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GPU-Based Smoothed Particle Hydrodynamics With CUDA
Categories: NVIDIA CUDA, Programming, tech demo Tags: cuda, fluid, gpu, HPC-lab, physics, simulation, Smoothed Particle Hydrodynamics, sph, water
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NVIDIA PhysX Fluid Demo 1.0.1.3
Categories: NVIDIA PhysX, tech demo Tags: demo, fluid, NVIDIA, physx, simulation, sph


Bloody SPH simulation…
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UDK Mass Physics: 25000 Barrels Simulated with Unreal Engine
Categories: Game Development, tech demo Tags: barrel, bp, oil, physics, simulation, UDK
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[PhysX FluidMark] How to Get your Multi-core CPU Busy at 100% ?
Categories: FluidMark, GPU Computing, NVIDIA PhysX Tags: cpu, fluid, fluidmark, multi core, multicore, multithreading, physics, physx, simulation

Core i7 with all cores busy at 100% with PhysX FluidMark
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Low Viscosity Flow Simulations with CUDA
Categories: Programming, SFX and Animation Tags: cuda, flow, fluid, gpu, low viscosity, navier-stokes, physics, simulation, turbulent
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