FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘simulation’


PhysX SDK 3.3 Beta 2, a Quick Test of the Cloth Module

2 comments - What do you think?  Posted by JeGX - 2013/07/15 at 13:09

Categories: GLSL Hacker, NVIDIA PhysX   Tags: , , , , , , , , , ,

PhysX SDK 3.3 beta 2 - cloth test


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GPU Fluid Simulation using Position Based Fluids

3 comments - What do you think?  Posted by JeGX - 2013/04/25 at 09:54

Categories: NVIDIA PhysX   Tags: , , , , , , , ,




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FluidMark 1.5.0 PhysX Benchmark Updated with GeForce GTX 680 Support

10 comments - What do you think?  Posted by JeGX - 2012/04/18 at 14:14

Categories: Benchmarks, FluidMark   Tags: , , , , , , , , , , ,

FluidMark 1.5.0 PhysX Benchmark

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SIGGRAPH 2012: Real-Time Live! Trailer

Be the first to comment - What do you think?  Posted by JeGX - 2012/03/21 at 19:48

Categories: Game Development   Tags: , , , , ,




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OpenCL Rigid Body Simulation Test

11 comments - What do you think?  Posted by JeGX - 2012/01/31 at 17:14

Categories: OpenCL   Tags: , , , ,

OpenCL Rigid Body Simulation Test, Radeon HD 6970
The rigid body simulation on a Radeon HD 6970


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OpenCloth: A Collection of Cloth Simulation Algorithms

3 comments - What do you think?  Posted by JeGX - 2011/08/25 at 10:03

Categories: OpenGL, Programming   Tags: , , , ,




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Raytraced Water Simulation (WebGL)

13 comments - What do you think?  Posted by JeGX - 2011/08/18 at 20:44

Categories: WebGL   Tags: , , , , ,

WebGL, Water simulation

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FluidMark 1.3.0: GPU PhysX Fluids with more than 700K SPH Particles (GPU Tool, Updated)

35 comments - What do you think?  Posted by JeGX - 2010/11/26 at 18:30

Categories: FluidMark, GPU Tools, NVIDIA PhysX   Tags: , , , , , , , ,

FluidMark 1.3.0 - PhysX benchmark


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Piles of Objects in Multibody Simulations

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/08 at 10:54

Categories: Game Development   Tags: , , , , ,




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Bullet Physics 2.77 SDK Available with OpenCL And DirectCompute Support

17 comments - What do you think?  Posted by JeGX - 2010/09/23 at 10:14

Categories: Game Development, OpenCL, SDK   Tags: , , , , , , ,

Bullet Physics

OpenCL


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PhysX SDK 2.8.4: Optimized CPU Cloth Simulation

9 comments - What do you think?  Posted by JeGX - 2010/09/22 at 19:47

Categories: NVIDIA PhysX   Tags: , , , , ,

NVIDIA PhysX 2.8.4 cloth CPU demo
NVIDIA PhysX 2.8.4: CPU PhysX cloth demo


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GPU-Based Smoothed Particle Hydrodynamics With CUDA

Be the first to comment - What do you think?  Posted by JeGX - 2010/08/07 at 09:41

Categories: NVIDIA CUDA, Programming, tech demo   Tags: , , , , , , , ,




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NVIDIA PhysX Fluid Demo 1.0.1.3

3 comments - What do you think?  Posted by JeGX - 2010/08/04 at 17:01

Categories: NVIDIA PhysX, tech demo   Tags: , , , , ,

NVIDIA PhysX

NVIDIA PhysX Fluid Demo
Bloody SPH simulation…


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UDK Mass Physics: 25000 Barrels Simulated with Unreal Engine

5 comments - What do you think?  Posted by JeGX - 2010/06/21 at 09:03

Categories: Game Development, tech demo   Tags: , , , , ,




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[PhysX FluidMark] How to Get your Multi-core CPU Busy at 100% ?

3 comments - What do you think?  Posted by JeGX - 2010/05/26 at 13:43

Categories: FluidMark, GPU Computing, NVIDIA PhysX   Tags: , , , , , , , ,

Core i7 and 100% CPU usage
Core i7 with all cores busy at 100% with PhysX FluidMark


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