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GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
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(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
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Posts Tagged ‘simulation game development’


Practical Fluid Dynamics: Part 2

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/23 at 18:38

Categories: Programming   Tags: , , , , ,

Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.

Read the part 2 HERE.