GL-Z: OpenGL Information Utility for Windows, Linux and OS X
GL-Z 0.1.0
GLSL 4×4 Matrix Fields
GLSL 4×4 Matrix Fields
FurMark, GPU stress test
FurMark 1.15.0
GPU Caps Viewer
GPU Caps Viewer 1.22.0
GLSL Hacker - Pixel hacking with GLSL, Lua and Python on Windows, Linux and Mac OS X
GLSL Hacker 0.8.0
OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor

Posts Tagged ‘shadowing’

Real-time Shadow Algorithms and Techniques Collection

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/08 at 09:39

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , ,

NVIDIA has done a great job for all 3D graphics developers: a collection of NVIDIA’s key presentations, code samples, demo programs, and whitepapers on the topic of shadowing under one page, giving developers a broad resource covering everything from the latest on cascaded shadow maps and real-time ambient occlusion to the basic principles of stencil shadowing and hardware-accelerated percentage-closer filtering.