Real-time Shadow Algorithms and Techniques Collection
Categories: Game Development, Microsoft DirectX, OpenGL Tags: 3d programming, ambient occlusion, game development, NVIDIA, real time shadow, shadow, shadowing
NVIDIA has done a great job for all 3D graphics developers: a collection of NVIDIA’s key presentations, code samples, demo programs, and whitepapers on the topic of shadowing under one page, giving developers a broad resource covering everything from the latest on cascaded shadow maps and real-time ambient occlusion to the basic principles of stencil shadowing and hardware-accelerated percentage-closer filtering.













