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Posts Tagged ‘shadow’


Volumetric Light Scattering and Shadowing with Temporal Up-sampling

1 comment - What do you think?  Posted by JeGX - 2014/09/24 at 21:59

Categories: Game Development, OpenGL   Tags: , , , , , ,


Dynamic Volumetric Lighting and Shadowing with Temporal Upsampling

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Doom 3 Source Code Released

3 comments - What do you think?  Posted by JeGX - 2011/11/23 at 13:05

Categories: Programming, Video Games   Tags: , , , , , ,

Doom3, code source released


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[Tutorial] Discovering Blender Part 4: Baking

1 comment - What do you think?  Posted by Satyr - 2009/11/04 at 14:28

Categories: Blender, Tutorial   Tags: , , , , ,

Discovering Blender


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Real-time Shadow Algorithms and Techniques Collection

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/08 at 09:39

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , ,

NVIDIA has done a great job for all 3D graphics developers: a collection of NVIDIA’s key presentations, code samples, demo programs, and whitepapers on the topic of shadowing under one page, giving developers a broad resource covering everything from the latest on cascaded shadow maps and real-time ambient occlusion to the basic principles of stencil shadowing and hardware-accelerated percentage-closer filtering.

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GPU Gems 2 Online: Shading, Lighting, and Shadows

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/28 at 08:46

Categories: Books, Microsoft DirectX, OpenGL, Programming   Tags: , , , ,


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