Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
on Mac OS X
GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
Mac OS X and Linux

Posts Tagged ‘Shadow Mapping’


[GeeXLab] Shadow Mapping and Large Depth Map on Radeon HD 5770

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/28 at 17:38

Categories: Game Development, GeeXLab, OpenGL, Test   Tags: , , , , , , ,

Shadow Mapping and Depth Map Size


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Geeks3D Daily News Round-up (2009.01.06)

2 comments - What do you think?  Posted by JeGX - 2009/01/06 at 21:21

Categories: Industry News   Tags: , , , , , , , , , , , , , ,

Geeks3D Daily 3D News

Black Ball Optical Illusion
Black Ball Optical Illusion

“All 3D news you missed today in a single post!”



Today: Shapeways, Ardor3D, Platinum Arts Sandbox, GeForce GTX 285, Galaxy GeForce GTX 260 55nm, Sapphire Radeon HD 4870 Toxic, NVIDIA GT215, Edge Detection with Direct3D 10, Shadow Mapping and GLSL.


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