ShaderMap 1.1 – 3D Map Conversion Tool
Categories: 3D, Game Development Tags: ambient occlusion, conversion tool, demoniak3d, game development, normal map, real-time, shadermap, texture, utility
ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!
Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.



ShaderMap
Categories: 3D Tags: dudv map, height map, normal map, shadermap, texture, tool, utility
ShaderMap CL is a free command-line tool for converting textures and photos to normal maps, height maps, specular, and dudv maps. It is useful to convert large sets of textures using Windows batch scripts. ShaderMap CL is free for non-commercial use. A commercial version is available for $19.95 and includes a graphical user interface and version updates.

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