InteliShade is a Visual Studio plugin allowing you to have code outlining and intellisense when editing HLSL code in your projects. InteliShade 3.0 supports Visual Studio 2005 and 2008 and is available as a free download.
Categories: Game Development, Microsoft DirectX, OpenGL, Programming, SDK Tags: 3d graphics programming, c for graphics, cg, game development, glsl, gpu, hlsl, NVIDIA, real time shader, shader, toolkit
FX Composer 2.5, the latest version of NVIDIA’s powerful shader development environment, has been released.
FX Composer supports DirectX, OpenGL, HLSL, Collada FX, and CgFX, as well as the .fbx, .x, .3ds, .obj, and .dae file formats for importing geometry.
Version 2.5 adds:
* DirectX 10 support, including geometry shaders and stream out
* Particle Systems
* Visual Styles
* Major User Interface Improvements
* Remote Control over TCP/IP
* Support for the NVIDIA Shader Debugger
* New Sample Projects
You can download FXC HERE – exe (221Mb).
Here is a small benchmark that try to compare several optimized Intel OpenCV library functions with their GPU analogs, written using OpenGL and GLSL shader language.
More information HERE.
Because I can’t resist, here is my score (Core 2 Duo 6600 default clocks, Radeon HD 3870 Catalyst8.5, WinXP 32-bit) with Resolution multiplier set to 4:
------------ CPU | GPU step1: 75.3 21.5 step2: 35.8 22.5 step3: 05.7 00.7 Total Time: 116.9 345.3