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Posts Tagged ‘shader’


ATI GPU ShaderAnalyzer 1.51 Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/23 at 15:22

Categories: 3D, Game Development, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , ,

ATI GPU ShaderAnalyzer


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NVIDIA NVSG 5 and Cg 2.2 Available NOW

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/22 at 09:30

Categories: Microsoft DirectX, OpenGL, SDK   Tags: , , , , , , , , , ,

NVIDIA NVSG

NVIDIA Cg


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How to Emulate a Stack and Recursive Functions in a DirectX 10 Shader

Be the first to comment - What do you think?  Posted by JeGX - 2009/03/02 at 14:04

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , ,

Recursion in Direct3D shader


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AMD GPU Tesselation SDK

4 comments - What do you think?  Posted by JeGX - 2009/02/27 at 12:22

Categories: Game Development, GPU   Tags: , , , , , , ,

Terrain tesselation on GPU

Ninja character tesselation on GPU


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GPU Gems 3: Chapters 8, 9 and 10 Available

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/16 at 11:17

Categories: Books, Microsoft DirectX, OpenGL   Tags: , , , , ,

GPU Gems 3


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ATI GPU ShaderAnalyzer 1.48 Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/24 at 09:50

Categories: Game Development   Tags: , , , , , , ,

GPU ShaderAnalyzer


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GPU ShaderAnalyzer 1.47: Profile Direct3D and OpenGL Shaders

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/30 at 11:53

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

GPU Shader Analyzer


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InteliShade Beta v3.0

1 comment - What do you think?  Posted by JeGX - 2008/08/25 at 09:27

Categories: Programming, Utilities   Tags: , , , , , , ,

InteliShade is a Visual Studio plugin allowing you to have code outlining and intellisense when editing HLSL code in your projects. InteliShade 3.0 supports Visual Studio 2005 and 2008 and is available as a free download.


New GPU Gems #2 Chapters Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/20 at 10:21

Categories: Books, Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , , ,


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Cg 2.1 Beta Now Available

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 10:05

Categories: Game Development, Microsoft DirectX, OpenGL, Programming, SDK   Tags: , , , , , , , , , ,


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FX Composer 2.5 Available!

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/03 at 15:55

Categories: 3D, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , ,

FX Composer 2.5, the latest version of NVIDIA’s powerful shader development environment, has been released.

FX Composer supports DirectX, OpenGL, HLSL, Collada FX, and CgFX, as well as the .fbx, .x, .3ds, .obj, and .dae file formats for importing geometry.

Version 2.5 adds:
* DirectX 10 support, including geometry shaders and stream out
* Particle Systems
* Visual Styles
* Major User Interface Improvements
* Remote Control over TCP/IP
* Support for the NVIDIA Shader Debugger
* New Sample Projects

You can download FXC HERE – exe (221Mb).


GPU benchmark tool for image processing

2 comments - What do you think?  Posted by JeGX - 2008/06/16 at 09:26

Categories: Benchmarks   Tags: , , , , , ,

Here is a small benchmark that try to compare several optimized Intel OpenCV library functions with their GPU analogs, written using OpenGL and GLSL shader language.

More information HERE.

Because I can’t resist, here is my score (Core 2 Duo 6600 default clocks, Radeon HD 3870 Catalyst8.5, WinXP 32-bit) with Resolution multiplier set to 4:

------------ CPU  | GPU
step1:       75.3   21.5
step2:       35.8   22.5
step3:       05.7   00.7
Total Time: 116.9  345.3


-source-


The Cg Tutorial – Now Readable Online

1 comment - What do you think?  Posted by JeGX - 2008/05/04 at 15:37

Categories: Microsoft DirectX, OpenGL   Tags: , , , ,


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