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Posts Tagged ‘shader’


[Shader Library] Noise and Pseudo Random Number Generator in GLSL

1 comment - What do you think?  Posted by JeGX - 2010/08/31 at 18:10

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Random Number Generator in GLSL
The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices

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OpenGL 4.1 Allows the Use Of Binary Shaders

7 comments - What do you think?  Posted by JeGX - 2010/07/27 at 14:40

Categories: OpenGL, Programming   Tags: , , , , , ,

OpenGL


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GLSW: OpenGL Shader Wrangler to Play with GLSL Programs with Ease

Be the first to comment - What do you think?  Posted by JeGX - 2010/05/03 at 09:52

Categories: Game Development, OpenGL   Tags: , , , , , ,

OpenGL

GLSW - OpenGL Shader Wrangler


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AMD Publishes 6 New Direct3D 10 and 11 Demos: Quick Test and New Details About Tessellation

6 comments - What do you think?  Posted by JeGX - 2010/02/11 at 12:55

Categories: Game Development, Microsoft DirectX, Test   Tags: , , , , , , , , , ,

HDAO demo


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Night Vision Post Processing Shader in Blender Game Engine

5 comments - What do you think?  Posted by JeGX - 2010/01/19 at 18:57

Categories: Blender, GeeXLab, OpenGL, Programming   Tags: , , , , ,

Night Vision Shader in Blender Game Engine


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Debug Your GLSL Shaders With glslDevil

4 comments - What do you think?  Posted by JeGX - 2009/11/24 at 18:08

Categories: Game Development, OpenGL, Programming, Utilities   Tags: , , , , , , ,

glslDevil  - OpenGL GLSL Debugger

glslDevil  - GeeXLab debug


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[Shader Library] Posterization Post Processing Effect (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/27 at 19:41

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , ,

Shader Library - Posterization Post Processing Effect


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[Shader Library] Bump Mapping Shader with Multiple Lights (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/19 at 11:45

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Shader Library - Bump mapping


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[Shader Library] Phong Shader with Multiple Lights (GLSL)

2 comments - What do you think?  Posted by JeGX - 2009/10/13 at 17:31

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , , ,

Shader Library - Phong lighting with multiple lights


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[Shader Library] Night Vision Post Processing Filter (GLSL)

11 comments - What do you think?  Posted by JeGX - 2009/10/09 at 16:03

Categories: Game Development, GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , ,

Shader Library - Night Vision PostFX


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NVIDIA Cg 2.2 Toolkit Available

Be the first to comment - What do you think?  Posted by JeGX - at 10:39

Categories: Game Development, Microsoft DirectX, OpenGL, SDK   Tags: , , , , , ,

NVIDIA Cg


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[TEST] Google O3D API: First Test and Impressions

16 comments - What do you think?  Posted by JeGX - 2009/04/24 at 15:44

Categories: Game Development, Google O3D, SDK, Test   Tags: , , , , , , ,

Google O3D Demo


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ATI GPU ShaderAnalyzer 1.51 Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/23 at 15:22

Categories: 3D, Game Development, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , ,

ATI GPU ShaderAnalyzer


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NVIDIA NVSG 5 and Cg 2.2 Available NOW

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/22 at 09:30

Categories: Microsoft DirectX, OpenGL, SDK   Tags: , , , , , , , , , ,

NVIDIA NVSG

NVIDIA Cg


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How to Emulate a Stack and Recursive Functions in a DirectX 10 Shader

Be the first to comment - What do you think?  Posted by JeGX - 2009/03/02 at 14:04

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , ,

Recursion in Direct3D shader


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