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Posts Tagged ‘shader’


NVIDIA Cg Toolkit 3.0 February 2011 and OptiX 2.1 RC2

2 comments - What do you think?  Posted by JeGX - 2011/02/24 at 09:14

Categories: SDK   Tags: , , , , , , , ,

NVIDIA logo


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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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Edit OpenGL ES 2.0 Shaders on your Android Device

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 16:26

Categories: OpenGL   Tags: , , , , , , ,

ShaderToy for Android


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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


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[GPU Tool] GPU PerfStudio 2.4 Available

4 comments - What do you think?  Posted by JeGX - 2010/12/22 at 12:32

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU PerfStudio


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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/11/23 at 19:21

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Thermal Vision
How the Predator sees a Qoob mesh


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[Shader Library] Pixelation Post Processing Effect (GLSL)

1 comment - What do you think?  Posted by JeGX - 2010/10/29 at 18:05

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Pixelate PostFX
A pixelated Qoob mesh


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[TIPS] What is the Morphological Anti-Aliasing (MLAA)?

27 comments - What do you think?  Posted by JeGX - 2010/10/23 at 18:13

Categories: Catalyst, Tips, Tutorial   Tags: , , , , , , , , ,

Morphological Anti-Aliasing (MLAA)
Morphological Anti-Aliasing from Pixel Bender Filters: MLAA


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[Shader Library] Chromatic Aberration Demo (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/10/08 at 20:53

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab, Chromatic Aberration (GLSL)


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[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?

4 comments - What do you think?  Posted by JeGX - 2010/10/02 at 16:04

Categories: Game Development, GPU Tools, OpenGL, Tips   Tags: , , , , , , , ,

GLSL, OpenGL shading language


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History of OpenGL Hardware Accelerated Tessellation

6 comments - What do you think?  Posted by JeGX - 2010/09/30 at 15:04

Categories: OpenGL   Tags: , , , , ,

History of OpenGL Hardware Accelerated Tessallation
A simple mesh sphere with a touch of hardware tessellation!


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[GPU Tool] GPU PerfStudio 2.3.993 Released

1 comment - What do you think?  Posted by JeGX - 2010/09/28 at 11:34

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , ,

AMD GPU PerfStudio


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Terrain Rendering Demo With Perlin Noise, SSAO and SSDM

1 comment - What do you think?  Posted by JeGX - 2010/09/14 at 09:54

Categories: NVIDIA CUDA, OpenGL, tech demo   Tags: , , , , , , , , , ,

Terrain Rendering With Perlin Noise, SSAO and SSDM


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[Shader Library] Noise and Pseudo Random Number Generator in GLSL

1 comment - What do you think?  Posted by JeGX - 2010/08/31 at 18:10

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Random Number Generator in GLSL
The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices

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OpenGL 4.1 Allows the Use Of Binary Shaders

7 comments - What do you think?  Posted by JeGX - 2010/07/27 at 14:40

Categories: OpenGL, Programming   Tags: , , , , , ,

OpenGL


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