NVIDIA Cg Toolkit 3.0 February 2011 and OptiX 2.1 RC2
Categories: SDK Tags: cg, gpu, NVIDIA, OptiX, Programming, ray tracing, sdk, shader, toolkit

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(Shader Library) Crosshatching GLSL Filter
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: cross-hatching, crosshatch, crosshatching, demo, filter, game development, geexlab, glsl, opengl, post processing, Programming, shader

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Edit OpenGL ES 2.0 Shaders on your Android Device
Categories: OpenGL Tags: 3d, android, device, glsl, opengl es 2.0, Programming, shader, shadertoy

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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: AMD, analysis, direct3d, game development, gpu, opengl, performance, profiling, shader, ShaderAnalyzer, tool

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[GPU Tool] GPU PerfStudio 2.4 Available
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: AMD, debugger, direct3d, gpu, opengl, perfstudio, profiler, shader

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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: game development, geexlab, glsl, post processing, predator, Programming, shader, shader library, thermal vision

How the Predator sees a Qoob mesh
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[Shader Library] Pixelation Post Processing Effect (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: effect, filter, geexlab, glsl, pixelate, pixelation, post processing, shader, shader library
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A pixelated Qoob mesh
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[TIPS] What is the Morphological Anti-Aliasing (MLAA)?
Categories: Catalyst, Tips, Tutorial Tags: Anti-Aliasing, catalyst, driver, glsl, mlaa, MorphoLogical, radeon hd 5870, radeon hd 6870, shader, tutorial

Morphological Anti-Aliasing from Pixel Bender Filters: MLAA
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[Shader Library] Chromatic Aberration Demo (GLSL)
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: aberration, chromatic, demo, dispersion, geexlab, glsl, light, reflection, shader, shader library

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[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?
Categories: Game Development, GPU Tools, OpenGL, Tips Tags: ATI, game development, glsl, gpu, NVIDIA, opengl, shader, shaderanalyser, Tips

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History of OpenGL Hardware Accelerated Tessellation

A simple mesh sphere with a touch of hardware tessellation!
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[GPU Tool] GPU PerfStudio 2.3.993 Released
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: AMD, debugger, direct3d, game development, gpu, opengl, perfstudio, profiler, shader, tool

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Terrain Rendering Demo With Perlin Noise, SSAO and SSDM
Categories: NVIDIA CUDA, OpenGL, tech demo Tags: cg, cuda, demo, opengl, perlin noise, ray casting, rendering, shader, ssao, ssdm, terrain

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[Shader Library] Noise and Pseudo Random Number Generator in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, geexlab, generator, glsl, gpu, noise, number, random, shader, shader library

The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices












