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Posts Tagged ‘shader’


(Shader Library) Swirl Post Processing Filter in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/04/28 at 20:33

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

Swirl filter in GLSL


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(Shader Library) Cross Stitching Post Processing Filter in GLSL

5 comments - What do you think?  Posted by JeGX - 2011/04/08 at 21:03

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , , , , ,

GeeXLab - Cross Stitching Post Processing Filter in GLSL


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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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(Shader Library) Simplex Noise in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/03/17 at 20:40

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Simplex Noise in GLSL, GeeXLab


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Symbolic Differentiation Support in HLSL GPU Programs

5 comments - What do you think?  Posted by JeGX - 2011/03/10 at 09:44

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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NVIDIA Cg Toolkit 3.0 February 2011 and OptiX 2.1 RC2

2 comments - What do you think?  Posted by JeGX - 2011/02/24 at 09:14

Categories: SDK   Tags: , , , , , , , ,

NVIDIA logo


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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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Edit OpenGL ES 2.0 Shaders on your Android Device

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 16:26

Categories: OpenGL   Tags: , , , , , , ,

ShaderToy for Android


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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


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[GPU Tool] GPU PerfStudio 2.4 Available

4 comments - What do you think?  Posted by JeGX - 2010/12/22 at 12:32

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU PerfStudio


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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/11/23 at 19:21

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Thermal Vision
How the Predator sees a Qoob mesh


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[Shader Library] Pixelation Post Processing Effect (GLSL)

1 comment - What do you think?  Posted by JeGX - 2010/10/29 at 18:05

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Pixelate PostFX
A pixelated Qoob mesh


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[TIPS] What is the Morphological Anti-Aliasing (MLAA)?

27 comments - What do you think?  Posted by JeGX - 2010/10/23 at 18:13

Categories: Catalyst, Tips, Tutorial   Tags: , , , , , , , , ,

Morphological Anti-Aliasing (MLAA)
Morphological Anti-Aliasing from Pixel Bender Filters: MLAA


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[Shader Library] Chromatic Aberration Demo (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/10/08 at 20:53

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab, Chromatic Aberration (GLSL)


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[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?

4 comments - What do you think?  Posted by JeGX - 2010/10/02 at 16:04

Categories: Game Development, GPU Tools, OpenGL, Tips   Tags: , , , , , , , ,

GLSL, OpenGL shading language


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