AMD Publishes 6 New Direct3D 10 and 11 Demos: Quick Test and New Details About Tessellation

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Categories: Game Development, Microsoft DirectX, Test Tags: AMD, demo, direct3d 10, direct3d 11, domain, game development, hdao, hull, shader, source code, tessellation
Categories: Blender, GeeXLab, OpenGL, Programming Tags: blender, game engine, geexlab, glsl, night vision, shader
Categories: Game Development, OpenGL, Programming, Utilities Tags: debug, debugger, Direct3D 10 stream output, glsl, glsldevil, GL_NV_explicit_multisample, opengl, shader
Categories: GeeXLab, Post Processing, Programming Tags: effect, geexlab, glsl, posterization, real-time, shader, shader library
Categories: GeeXLab, Lighting, OpenGL Tags: bump mapping, demo, geexlab, glsl, shader, shader library
Categories: Game Development, GeeXLab, Lighting Tags: geexlab, glsl, lighting, phong, Programming, shader, shader library
Categories: Game Development, GeeXLab, OpenGL, Post Processing, Programming Tags: demo, filter, game development, geexlab, glsl, night vision, post processing, shader
Categories: Game Development, Microsoft DirectX, OpenGL, SDK Tags: cg, game development, gpu, Programming, real time 3d, shader, shading language
Categories: Game Development, Google O3D, SDK, Test Tags: 3d, demo, google, gpu, o3d, Programming, real-time, shader
Categories: 3D, Game Development, Microsoft DirectX, OpenGL, Programming Tags: AMD, ATI, direct3d, game development, gpu, opengl, Programming, shader, ShaderAnalyzer




















