Direct3D 11 Tessellation Tutorial
Categories: Microsoft DirectX, Programming Tags: d3d11, direct3d 11, dx11, shader model 5, tessellation, tutorial
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ATI and NVIDIA GDC 2009 Presentations Available!
Categories: ATI Stream, Game Development, Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, OpenGL Tags: apex, ATI, ati stream, direct3d, directx 10, directx 11, game development, GDC 2009, NVIDIA, physx, presentation, Programming, shader model 5, tesselation

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DirectX 11 to be discussed in just weeks!
Categories: Microsoft DirectX, Programming Tags: directx 11, displacement, game development, gamedev, graphics programming, multithreaded rendering, shader model 5, tessellation
Microsoft will start talking about DirectX 11 in less than two weeks. his conference takes place on the 22 and 23 July in Seattle, Washington.
The big feature of DirectX 11 is tessellation / displacement while we also heard that multithreaded rendering and compute shaders are part of it. DirectX 11 also brings shader model 5.0 but we don’t know many details about it.
It looks like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.
Introduction to DirectX 11
Categories: Industry News, Microsoft DirectX, Programming Tags: directx 11, gamedev, graphics programming, shader model 5
DirectX 11 will be presented at the upcoming nVision 2008. Among the news features, there will be tessellation, multithreaded rendering, compute shaders, Shader Model 5.












