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Posts Tagged ‘shader model 5’


Direct3D 11 Tessellation Tutorial

Be the first to comment - What do you think?  Posted by JeGX - 2010/11/26 at 18:07

Categories: Microsoft DirectX, Programming   Tags: , , , , ,




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ATI and NVIDIA GDC 2009 Presentations Available!

4 comments - What do you think?  Posted by JeGX - 2009/04/14 at 10:16

Categories: ATI Stream, Game Development, Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, OpenGL   Tags: , , , , , , , , , , , , ,

GDC 2009


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DirectX 11 to be discussed in just weeks!

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/10 at 10:38

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,

Microsoft will start talking about DirectX 11 in less than two weeks. his conference takes place on the 22 and 23 July in Seattle, Washington.

The big feature of DirectX 11 is tessellation / displacement while we also heard that multithreaded rendering and compute shaders are part of it. DirectX 11 also brings shader model 5.0 but we don’t know many details about it.

It looks like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.

-source-


Introduction to DirectX 11

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/11 at 12:58

Categories: Industry News, Microsoft DirectX, Programming   Tags: , , ,

DirectX 11 will be presented at the upcoming nVision 2008. Among the news features, there will be tessellation, multithreaded rendering, compute shaders, Shader Model 5.

Links:
Introduction to DirectX 11 @ nVision 2008