Posts Tagged ‘shader model 5’

ATI and NVIDIA GDC 2009 Presentations Available!

GDC 2009


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4 comments - What do you think?  Posted by JeGX - April 14, 2009 at 10:16 am

Categories: ATI Stream, Game Development, Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, OpenGL   Tags: , , , , , , , , , , , , ,

DirectX 11 to be discussed in just weeks!

Microsoft will start talking about DirectX 11 in less than two weeks. his conference takes place on the 22 and 23 July in Seattle, Washington.

The big feature of DirectX 11 is tessellation / displacement while we also heard that multithreaded rendering and compute shaders are part of it. DirectX 11 also brings shader model 5.0 but we don’t know many details about it.

It looks like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.

-source-

Be the first to comment - What do you think?  Posted by JeGX - July 10, 2008 at 10:38 am

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,

Introduction to DirectX 11

DirectX 11 will be presented at the upcoming nVision 2008. Among the news features, there will be tessellation, multithreaded rendering, compute shaders, Shader Model 5.

Links:
- Introduction to DirectX 11 @ nVision 2008

Be the first to comment - What do you think?  Posted by JeGX - June 11, 2008 at 12:58 pm

Categories: Industry News, Microsoft DirectX, Programming   Tags: , , ,