GPU Particle System Demo
Categories: OpenGL Tags: demo, gpu, opengl, particle system, Programming, shader model 4
Here is a demo that shows a particle system entirely on the GPU in OpenGL. This demo requires a shader model 4 compliant graphics card.
More info and download HERE.

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OpenGL demos taking advantage of Shader Model 4
Categories: OpenGL, Programming Tags: geometry shader, graphics programming, opengl demos, shader model 4, tessellation
Naixela released two demos “geometry shader painterly rendering” and “geometry shader tessellation” taking advantage of Shader Model 4 (inclusive source code).
- Geometry Shader Painterly Rendering Demo
Renders a scene into color, position, and normal textures, and then outputs the scene as a large number of brush strokes covering the screen using the geometry shader.
- Geometry Shader Tessellation Demo
Tessellates a heightfield based on distance to the viewer using the geometry shader.

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