FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘shader model 4’


GPU Particle System Demo

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/23 at 10:09

Categories: OpenGL   Tags: , , , , ,

Here is a demo that shows a particle system entirely on the GPU in OpenGL. This demo requires a shader model 4 compliant graphics card.

More info and download HERE.


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OpenGL demos taking advantage of Shader Model 4

Be the first to comment - What do you think?  Posted by JeGX - at 10:04

Categories: OpenGL, Programming   Tags: , , , ,

Naixela released two demos “geometry shader painterly rendering” and “geometry shader tessellation” taking advantage of Shader Model 4 (inclusive source code).

- Geometry Shader Painterly Rendering Demo
Renders a scene into color, position, and normal textures, and then outputs the scene as a large number of brush strokes covering the screen using the geometry shader.

- Geometry Shader Tessellation Demo
Tessellates a heightfield based on distance to the viewer using the geometry shader.


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