Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
on Mac OS X
GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
Mac OS X and Linux

Posts Tagged ‘shader model 3.0’


Demoscene – Inflorescence

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/25 at 19:08

Categories: Demoscene   Tags: , , , ,

This OpenGL demo, released at the Intel Demo Competition by mfx, requires a shader model 3.0 capable hardware. This demo has nice postprocessing effects!

- PouetLink


Demoscene – himalaya by TBC – 1k intro

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/16 at 09:08

Categories: Demoscene   Tags: , ,

Here is a 1k intro by TBC. Keep in mind that a 1k intro is an executable with data and sound packed in only 1024 bytes!

This intro requires the latest DirectX redistributable and a fast graphics card supporting shader model 3.0.

PouetLink: pouet.net/prod.php?which=50688