Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘shader model 3.0’


Demoscene – Inflorescence

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/25 at 19:08

Categories: Demoscene   Tags: , , , ,

This OpenGL demo, released at the Intel Demo Competition by mfx, requires a shader model 3.0 capable hardware. This demo has nice postprocessing effects!

- PouetLink


Demoscene – himalaya by TBC – 1k intro

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/16 at 09:08

Categories: Demoscene   Tags: , ,

Here is a 1k intro by TBC. Keep in mind that a 1k intro is an executable with data and sound packed in only 1024 bytes!

This intro requires the latest DirectX redistributable and a fast graphics card supporting shader model 3.0.

PouetLink: pouet.net/prod.php?which=50688