[Shader Library] Phong Shader with Multiple Lights (GLSL)
Categories: Game Development, GeeXLab, Shader Library Tags: geexlab, glsl, lighting, phong, Programming, shader, shader library

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NVIDIA Shader Library Updates
Categories: Microsoft DirectX, OpenGL, Programming Tags: fx composer, game development, gamedev, gpu programming, graphics programming, NVIDIA, shader library
NVIDIA has updated the Shader Library that comes with FX Composer. Almost every effect file has been updated and rewritten, and new shaders added such as Post God Rays.
- NVIDIA Shader Library Homepage













