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Posts Tagged ‘shader library’


[Shader Library] Posterization Post Processing Effect (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/27 at 19:41

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , ,

Shader Library - Posterization Post Processing Effect


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[Shader Library] Lens Circle Post Processing Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/20 at 21:53

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , , ,

Shader Library - Lens Circle Post Processing Effect


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[Shader Library] Bump Mapping Shader with Multiple Lights (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/19 at 11:45

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Shader Library - Bump mapping


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[Shader Library] Phong Shader with Multiple Lights (GLSL)

2 comments - What do you think?  Posted by JeGX - 2009/10/13 at 17:31

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , , ,

Shader Library - Phong lighting with multiple lights


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NVIDIA Shader Library Updates

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/21 at 12:07

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , ,

NVIDIA has updated the Shader Library that comes with FX Composer. Almost every effect file has been updated and rewritten, and new shaders added such as Post God Rays.

- NVIDIA Shader Library Homepage

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