(Shader Library) Electrocardiogram Effect (GLSL)
Categories: GeeXLab, Programming, Shader Library Tags: demo, effect, electrocardiogram, geexlab, glsl, opengl, pixel shader, shader library

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(Shader Library) Simple 2D Effects: Sphere and Ripple in GLSL
Categories: Demoscene, GeeXLab, OpenGL, Shader Library Tags: Demoscene, effect, geexlab, glsl, opengl, ripple, shader library

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Sobel and Frei-Chen Edge Detectors Demo (GLSL)
Categories: GeeXLab, Shader Library Tags: demo, detection, edge, filter, frei-chen, geexlab, glsl, post processing, shader library, sobel

Left: Sobel, middle: Frei-Chen, right: regular scene
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[Shader Library] Frosted Glass Post Processing Shader (GLSL)
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: effect. programming, frost, frosted, game development, geexlab, glass, glsl, post processing, shader library

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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: game development, geexlab, glsl, post processing, predator, Programming, shader, shader library, thermal vision

How the Predator sees a Qoob mesh
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[Shader Library] Pixelation Post Processing Effect (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: effect, filter, geexlab, glsl, pixelate, pixelation, post processing, shader, shader library
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A pixelated Qoob mesh
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[Shader Library] Chromatic Aberration Demo (GLSL)
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: aberration, chromatic, demo, dispersion, geexlab, glsl, light, reflection, shader, shader library

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[Tutorial] Gamma Correction: A Story of Linearity
Categories: GeeXLab, OpenGL, Shader Library Tags: correction, gamma, geexlab, glsl, GL_ARB_framebuffer_sRGB, opengl, Programming, shader library, tutorial

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[Shader Library] Gaussian Blur Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Shader Library Tags: blur, demo, filter, filtering, gaussian, geexlab, glsl, image, post processing, shader library

A cute nurse half blurred in GeeXLab
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[Shader Library] Noise and Pseudo Random Number Generator in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, geexlab, generator, glsl, gpu, noise, number, random, shader, shader library

The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices
[Shader Library] 2D Shockwave Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, Shader Library Tags: 2d shockwave, game development, geexlab, glsl, post processing, shader library

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[Shader Library] Dream Vision Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, Shader Library Tags: game development, geexlab, glsl, post processing, shader library

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[Shader Library] Posterization Post Processing Effect (GLSL)
Categories: GeeXLab, Programming, Shader Library Tags: effect, geexlab, glsl, posterization, real-time, shader, shader library

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