Posts Tagged ‘shader library’

[Shader Library] 2D Shockwave Post Processing Filter (GLSL)

Shader Library - 2D Shockwave PostFX


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Be the first to comment - What do you think?  Posted by JeGX - November 16, 2009 at 11:41 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , , ,

[Shader Library] Dream Vision Post Processing Filter (GLSL)

Shader Library - Dream Vision PostFX


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3 comments - What do you think?  Posted by JeGX - November 12, 2009 at 3:57 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , ,

[Shader Library] Posterization Post Processing Effect (GLSL)

Shader Library - Posterization Post Processing Effect


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2 comments - What do you think?  Posted by JeGX - October 27, 2009 at 7:41 pm

Categories: GeeXLab, Post Processing, Programming   Tags: , , , , , ,

[Shader Library] Lens Circle Post Processing Effect (GLSL)

Shader Library - Lens Circle Post Processing Effect


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Be the first to comment - What do you think?  Posted by JeGX - October 20, 2009 at 9:53 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , , , ,

[Shader Library] Bump Mapping Shader with Multiple Lights (GLSL)

Shader Library - Bump mapping


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3 comments - What do you think?  Posted by JeGX - October 19, 2009 at 11:45 am

Categories: GeeXLab, Lighting, OpenGL   Tags: , , , , ,

[Shader Library] Phong Shader with Multiple Lights (GLSL)

Shader Library - Phong lighting with multiple lights


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Be the first to comment - What do you think?  Posted by JeGX - October 13, 2009 at 5:31 pm

Categories: Game Development, GeeXLab, Lighting   Tags: , , , , , ,

NVIDIA Shader Library Updates

NVIDIA has updated the Shader Library that comes with FX Composer. Almost every effect file has been updated and rewritten, and new shaders added such as Post God Rays.

- NVIDIA Shader Library Homepage

Be the first to comment - What do you think?  Posted by JeGX - July 21, 2008 at 12:07 pm

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , ,