Categories: Game Development, GeeXLab, Post Processing Tags: 2d shockwave, game development, geexlab, glsl, post processing, shader library
Categories: Game Development, GeeXLab, Post Processing Tags: game development, geexlab, glsl, post processing, shader library
Categories: GeeXLab, Post Processing, Programming Tags: effect, geexlab, glsl, posterization, real-time, shader, shader library
Categories: Game Development, GeeXLab, Post Processing Tags: effect, game development, geexlab, glsl, lens, post processing, shader library
Categories: GeeXLab, Lighting, OpenGL Tags: bump mapping, demo, geexlab, glsl, shader, shader library
Categories: Game Development, GeeXLab, Lighting Tags: geexlab, glsl, lighting, phong, Programming, shader, shader library
NVIDIA Shader Library Updates
NVIDIA has updated the Shader Library that comes with FX Composer. Almost every effect file has been updated and rewritten, and new shaders added such as Post God Rays.
- NVIDIA Shader Library Homepage

Categories: Microsoft DirectX, OpenGL, Programming Tags: fx composer, game development, gamedev, gpu programming, graphics programming, NVIDIA, shader library
















