(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review
GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
Review
FurMark, GPU stress test
FurMark 1.14.1
 

Posts Tagged ‘shader debugger’


NVIDIA New Shader Debugger and FX Composer 2.5 BETAs Available

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/04 at 19:24

Categories: 3D, Game Development, Microsoft DirectX   Tags: , ,

Public betas of FX Composer 2.5 and our brand-new Shader Debugger plug-in are now available, providing:
* DirectX 10 support (including geometry shaders and stream out)
* Support for debugging of pixel shaders, including run control, variable inspection, and powerful visual debugging functionality
* Particle systems
* Visual models and styles (the ability to create, define, and export multiple looks for a model)
* Improved user interface
* Remote control over TCP/IP
* And much more…
More information HERE