Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
on Mac OS X
GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
Mac OS X and Linux

Posts Tagged ‘sdk’


Irrlicht 3D Engine SDK 1.7 Available

1 comment - What do you think?  Posted by JeGX - 2010/02/04 at 16:44

Categories: 3D Engines   Tags: , , ,

Irrlicht 3D Engine

Irrlicht 3D Engine


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NVIDIA OptiX Ray Tracing SDK Available with GeForce Support

14 comments - What do you think?  Posted by JeGX - 2010/01/21 at 21:31

Categories: GPU, SDK   Tags: , , , , ,

NVIDIA OptiX Ray Tracing Demo
Glass demo


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ATI Stream SDK v2.0 with OpenCL 1.0 Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/12/22 at 09:24

Categories: GPU Computing, OpenCL, SDK   Tags: , ,

ATI Stream SDK

OpenCL logo


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ZoomGPU SDK 1.3.0

5 comments - What do you think?  Posted by JeGX - 2009/12/18 at 16:58

Categories: GPU, OpenCL, OpenGL, SDK   Tags: , , , , , ,

ZoomGPU SDK


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OpenCTM 1.0.2: Compressed 3D Meshes SDK Available

5 comments - What do you think?  Posted by JeGX - 2009/12/15 at 14:34

Categories: SDK   Tags: , , ,

OpenCTM 3D Viewer


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AMD Display Library (ADL) SDK 2.0 Available

2 comments - What do you think?  Posted by JeGX - 2009/11/03 at 19:27

Categories: GPU, SDK   Tags: , , , , , ,

AMD ADL SDK


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NVIDIA OptiX SDK Available for Windows and Linux

8 comments - What do you think?  Posted by JeGX - at 17:31

Categories: GPU, SDK   Tags: , , , , , ,

NVIDIA OptiX SDK


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NVIDIA Releases The GPU Computing SDK With OpenCL Support and Demos

5 comments - What do you think?  Posted by JeGX - 2009/10/09 at 14:29

Categories: GPU Computing, OpenCL, SDK   Tags: , , , ,

NVIDIA GPU Computing SDK

NVIDIA OpenCL SDK - OpenCL Particle Collision Simulation
OpenCL Particle Collision Simulation


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DirectX End User Runtimes and SDK August 2009

Be the first to comment - What do you think?  Posted by JeGX - 2009/09/13 at 16:54

Categories: Game Development, Microsoft DirectX, SDK   Tags: , ,

DirectX


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OpenCTM: Open File Format for Compressed 3D Meshes

5 comments - What do you think?  Posted by JeGX - 2009/09/01 at 15:40

Categories: SDK   Tags: , , , ,

OpenCTM


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Equalizer 0.9 Available for Parallel and Scalable OpenGL Applications

1 comment - What do you think?  Posted by JeGX - 2009/08/11 at 13:11

Categories: OpenGL, SDK   Tags: , , , , , , ,

Equalizer 0.9


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OGRE v1.6.3 Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/08/06 at 08:33

Categories: 3D Engines, Game Development, SDK   Tags: , , , , ,

OGRE 1.6


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NVIDIA Application Acceleration Engines: OptiX, SceniX, CompleX and PhysX 64

3 comments - What do you think?  Posted by JeGX - 2009/08/04 at 20:59

Categories: GPU, NVIDIA CUDA, SDK   Tags: , , , , , , , , ,

NVIDIA Application Acceleration Engines


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Parallel Rendering: Cross-Segment Load-Balancing in Equalizer

1 comment - What do you think?  Posted by JeGX - at 11:29

Categories: OpenGL, SDK   Tags: , , , ,




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GPU Programming: CUDA 2.3 SDK Available

1 comment - What do you think?  Posted by JeGX - 2009/07/22 at 15:46

Categories: NVIDIA CUDA, SDK   Tags: , , , ,

NVIDIA CUDA


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