Free Online Book: “Programming Vertex, Geometry and Pixel Shaders”
Categories: Game Development, Microsoft DirectX, Programming Tags: Depth of Field, direct3d 10, game development, geometry shader, High-Dynamic Range Rendering, Motion Blur, pixel shader, screen-space ambient occlusion, vertex shader
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NVIDIA SDK 10.5: New OpenGL and Direct3D Samples
Categories: Game Development, Microsoft DirectX, OpenGL, SDK Tags: 3d graphics programming, game development, gamedev, geforce 8 series, instancing, Microsoft DirectX, nvidia sdk, opengl, screen-space ambient occlusion, ssao

Screen-Space Ambient Occlusion demo
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