Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘score’


AMD FirePro W9100 OpenGL 4 FP32 and FP64 Scores (Julia Fractal)

2 comments - What do you think?  Posted by JeGX - 2014/04/15 at 12:54

Categories: GpuTest, Graphics Cards, OpenGL   Tags: , , , , , , , ,

Julia Fractal OpenGL FP64


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FurMark Scores, Comparative Charts (v1.9.x, 1.10.x)

112 comments - What do you think?  Posted by JeGX - 2012/04/13 at 16:06

Categories: Benchmarks, FurMark   Tags: , , , , , , , , , , ,

FurMark 1.10.0, OpenGL benchmark

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GIGABYTE GeForce GTX 590: Specs and Benchmark Scores (vs HD 6990 and GTX 580)

9 comments - What do you think?  Posted by JeGX - 2011/03/22 at 15:48

Categories: Graphics Cards   Tags: , , , , , , , , ,

GIGABYTE GTX 590


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[Tested] 3DMARK11 DX11 Battle: GTX 580 vs GTX 480 vs HD 6870 vs HD 5870 vs GTX 460 vs HD 5770

26 comments - What do you think?  Posted by JeGX - 2010/12/07 at 16:41

Categories: Benchmarks, Microsoft DirectX, Test   Tags: , , , , , , , , , , , , ,

3DMARK11 - DirectX11 battle, test


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[TessMark] OpenGL 4 Tessellation Benchmark: Comparative Table

70 comments - What do you think?  Posted by JeGX - 2010/08/26 at 14:48

Categories: OpenGL, TessMark   Tags: , , , , , , ,

TessMark PRO - OpenGL 4 tessellation benchmark


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[Quick Test] Unigine Heaven 2.1: GTX 480 vs GTX 470 vs HD 5870 in OpenGL 4.0 and Direct3D 11 in Extreme Tessellation

21 comments - What do you think?  Posted by JeGX - 2010/05/25 at 11:44

Categories: Benchmarks, Graphics Cards, Microsoft DirectX, OpenGL, Test   Tags: , , , , , , , , ,

Unigine Heaven 2.1 - OpenGL 4.0 and DX11 Tessellation - GTX480, GTX470 and HD5870


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