GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘score’


AMD FirePro W9100 OpenGL 4 FP32 and FP64 Scores (Julia Fractal)

2 comments - What do you think?  Posted by JeGX - 2014/04/15 at 12:54

Categories: GpuTest, Graphics Cards, OpenGL   Tags: , , , , , , , ,

Julia Fractal OpenGL FP64


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FurMark Scores, Comparative Charts (v1.9.x, 1.10.x)

112 comments - What do you think?  Posted by JeGX - 2012/04/13 at 16:06

Categories: Benchmarks, FurMark   Tags: , , , , , , , , , , ,

FurMark 1.10.0, OpenGL benchmark

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GIGABYTE GeForce GTX 590: Specs and Benchmark Scores (vs HD 6990 and GTX 580)

9 comments - What do you think?  Posted by JeGX - 2011/03/22 at 15:48

Categories: Graphics Cards   Tags: , , , , , , , , ,

GIGABYTE GTX 590


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[Tested] 3DMARK11 DX11 Battle: GTX 580 vs GTX 480 vs HD 6870 vs HD 5870 vs GTX 460 vs HD 5770

26 comments - What do you think?  Posted by JeGX - 2010/12/07 at 16:41

Categories: Benchmarks, Microsoft DirectX, Test   Tags: , , , , , , , , , , , , ,

3DMARK11 - DirectX11 battle, test


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[TessMark] OpenGL 4 Tessellation Benchmark: Comparative Table

70 comments - What do you think?  Posted by JeGX - 2010/08/26 at 14:48

Categories: OpenGL, TessMark   Tags: , , , , , , ,

TessMark PRO - OpenGL 4 tessellation benchmark


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[Quick Test] Unigine Heaven 2.1: GTX 480 vs GTX 470 vs HD 5870 in OpenGL 4.0 and Direct3D 11 in Extreme Tessellation

21 comments - What do you think?  Posted by JeGX - 2010/05/25 at 11:44

Categories: Benchmarks, Graphics Cards, Microsoft DirectX, OpenGL, Test   Tags: , , , , , , , , ,

Unigine Heaven 2.1 - OpenGL 4.0 and DX11 Tessellation - GTX480, GTX470 and HD5870


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