Astonishing Real-Time Skin Rendering (based on SSSSS)
Categories: Game Development Tags: game development, rendering, scattering, screen-space, skin, sss, sssss, subsurface

Skin rendering, SSSSS enabled
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Distance functions Raymarching (GLSL) |
Shadertoy to GLSL Hacker demos |
Python Primer for the Impatient |
Lua Primer for the Impatient |
OpenGL interpolation qualifiers (GLSL) |
GLSL Hacker 0.5.0 |
Categories: Game Development Tags: game development, rendering, scattering, screen-space, skin, sss, sssss, subsurface

Skin rendering, SSSSS enabled