FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘runtime’


DirectX SDK and Runtimes February 2010 Download

1 comment - What do you think?  Posted by JeGX - 2010/02/08 at 09:43

Categories: Game Development, Microsoft DirectX, SDK   Tags: , , , , ,

DirectX SDK


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NVIDIA PhysX System Software 9.09.0814 WHQL

4 comments - What do you think?  Posted by JeGX - 2009/08/14 at 12:32

Categories: NVIDIA PhysX, PhysX   Tags: , , , , ,

NVIDIA PhysX


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DirectX 9/10 End-User Runtimes (March 2009)

Be the first to comment - What do you think?  Posted by JeGX - 2009/03/24 at 19:30

Categories: Microsoft DirectX, Softwares   Tags: , , , ,

DirectX


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