- AMD Promises DirectX11 in 2009
- Gigabyte and Palit GeForce 9800 GT Face Off
- GeForce ForceWare 178.15 Vista 32|64-bit
- NVIDIA New Naming Scheme Revealed
- Major game developers hired for Halo development @ fudzilla.com
- Video Game: PURE (PC, Xbox 360) Review @ anandtech.com
- Solar System Demo – Based on Irrlicht SDK
- Can a sub-$100 graphics card get the job done? @ techreport.com
- NVIDIA’s Roy Taylor on game physics, AI and piracy @ bit-tech.net
- Making Your Game Tools Fast And Efficient @ gamasutra.com
Have a nice week-end!
Roy Taylor, NVIDIA’s Vice President of Content Relations, said that the Compute Shader of DirectX 11 would not be a competitor to NVIDIA’s PhysX. His main argument is based on the fact that most current developments are multi-platform titles and only PhysX is ready for cross-platform programming. PhysX is available on Playstation 3, XBox 360, PC, Wii and Linux.
NVIDIA boss Roy Taylor talks about PC Gaming and says that consoles don’t threaten PC gaming.
Read the full interview HERE
The console is now a baseline. If you look at Gears of War or Assassin’s Creed, they came out on console and they were great experiences – but the PC versions had additional aspects to them that also made them attractive, whether you owned the console version or not. The PC version was better. That’s something that people need to get their heads around – the console is a baseline, the PC is going to be an improved version. That’s an exciting future, and that’s why I don’t see anything threatening about console at all.